FSDS 3 error

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FSDS 3 error

Postby Berserk » Sun Jun 11, 2006 5:38 pm

Hi all

When i try to generate the mdl the _temp.log files, says

............
Start! (_temp.x)
Loading X _temp.x...
Non Normalized normal encountered in part _1_Alas
Error!
Error!

What does it mean?? Which is the problem??

ps: I prefer the way how FSDS 2.24 make the mdl

Thanks

Berserk ::)
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Re: FSDS 3 error

Postby Felix/FFDS » Sun Jun 11, 2006 7:07 pm

Hi all

When i try to generate the mdl the _temp.log files, says

............
Start! (_temp.x)
Loading X _temp.x...
Non Normalized normal encountered in part _1_Alas
Error!
Error!

What does it mean?? Which is the problem??


Is this a part that you did a boolean operation to?  It may be that you have a weird normal in a polygon.  Check in polygon mode, and "view all normals" to see if there's a normal pointing in a twisted direction.

Also, you should be able to "force" makemdl to run by clicking the "ignore warnings, ignor bad normals"


ps: I prefer the way how FSDS 2.24 make the mdl

Thanks

Berserk ::)


So do many, but makemdl is the way to go for FS-X.
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Re: FSDS 3 error

Postby Berserk » Mon Jun 12, 2006 3:04 pm

:'( :'( :'( :'( :'( :'( :'( I shoult to deleted all the polys and remake they  :'( :'( :'( :'( :'(

But now i have a new problem, the vc

FSDS 3 dont let me modify the properties of the textures, at least i can assign one, but i cant put the Y axis negative, and when i generate the mdl i can see the texture in the VC with the guages opposed.

Image

Image

I'm tired >:( with this version, i really preffer the old one, but now it dont work properly  
Last edited by Berserk on Mon Jun 12, 2006 3:04 pm, edited 1 time in total.
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Re: FSDS 3 error

Postby Felix/FFDS » Mon Jun 12, 2006 5:56 pm

In FSDS3 you do NOT flip the $vc texture.  (IT's a makemdl thing)
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Re: FSDS 3 error

Postby Berserk » Mon Jun 12, 2006 7:36 pm

Qu
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Re: FSDS 3 error

Postby Felix/FFDS » Mon Jun 12, 2006 7:46 pm

'ta bien, typeo lento para que lo leas mejol....


En FSDS2 el pol
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Re: FSDS 3 error

Postby AuMaV » Tue Jun 13, 2006 10:27 am

Hi
Dont name the texture $vpanel call it  _panel_vpanel
you will then be able to map and edit textures
when it compiles makemdl will strip the _panel_ off and add a $ so the vcockpit entry in the panel.cfg will still be $vpanel :)
Wozza
Last edited by AuMaV on Tue Jun 13, 2006 10:28 am, edited 1 time in total.
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Re: FSDS 3 error

Postby Berserk » Wed Jun 14, 2006 4:58 pm

Felix and AuMaV, i do what you say and IT WORKS!!!!!!!!! FINALLY IT WORKS!!!!!

Thanks for all guys  ;)
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