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EA-Super600X-2 pressed into service.

PostPosted: Sat Jun 10, 2006 1:44 am
by Greg Ebnit EApilot
With flight testing not quite completed the S600X-2 has been rushed into service by the United Nations. With its massive payload (490,000 pounds More if fuel is subtracted) and its ability to land on both land and water The U.N. requested three new aircraft to help in the humanitarian efforts around the globe. Whether it be delivering food, medical, emergency aid or evac of refugees the U.N.-S600 will get it there fast (Expected speed Mach 1.0) and alot of it. (Coming to an upload page neer you soon) (Fictional aircraft)  See you all at the end of the weekend. ;D Greg  Image  Image  Image  Image  Image

Re: EA-Super600X-2 pressed into service.

PostPosted: Sat Jun 10, 2006 7:23 am
by alrot
Cool! Ive never understand (Im very Dummy) How can you place two plane (the ones you wishes)in the same scenario?  ???

Re: EA-Super600X-2 pressed into service.

PostPosted: Sat Jun 10, 2006 8:44 am
by Travis
Just by making a new AI file entry and copying it for a flight just a few minutes later.

Re: EA-Super600X-2 pressed into service.

PostPosted: Sat Jun 10, 2006 12:11 pm
by alrot
Just by making a new AI file entry and copying it for a flight just a few minutes later.

AI? what is it?Locke please could you be more specific Im very interest on it ,you know my limits in english,Please without  abreviations,Please... :-[ :-[,

Re: EA-Super600X-2 pressed into service.

PostPosted: Sat Jun 10, 2006 8:56 pm
by Travis
AI = means Artificial Intelligence.

In FS, it means all the aircraft you see flying around everywhere.

Re: EA-Super600X-2 pressed into service.

PostPosted: Mon Jun 12, 2006 7:06 am
by Greg Ebnit EApilot
Hey guys. Some useful information here I think I'll be checking this out. I have'nt tried anything with the AI yet. The two extra aircraft in the picture are BGLs that I exported for this particular post. Just some temporary scenery because the BGLs are the same as the MDL file. That means I have'nt taken anything out of them. Not very frame rate friendly at about 50,000 polys each. But I did learn some things about lighting static aircraft for some scenery I'll do later. Thanks Greg.