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EA-Super600X-2 Interiors

PostPosted: Wed May 17, 2006 2:47 pm
by Greg Ebnit EApilot
Major texturing done! ;D Have all textures consolidated boy that unrap uvw really works great for small parts. Working on panel and 6 VCs 8 if you count the two throttle panels. Theres finally light at the end of the tunnel. Hope you enjoy the updated jpgs. Greg  Image  Image  Image  Image  Image

Re: EA-Super600X-2 Interiors

PostPosted: Wed May 17, 2006 3:18 pm
by Travis
I still can't get over how imense that thing is . . .

It dwarfs everything around it.  A 380 next to it looks like a 727! ;)

Good work, keep it coming.

Re: EA-Super600X-2 Interiors

PostPosted: Wed May 17, 2006 6:21 pm
by Greg Ebnit EApilot
Thanks Locke. Its been fun and frustrating building this aircraft. It still seems to be pretty frame rate friendly. (At about 48,000 polys) Even with all the display settings maxed out in FS2002. Although there are some issues of texture blurring and you cant see the reflect until you get close in the Tower view. (have'nt found a fix for this yet)The texture blurring is easily fixed by zooming all the way in. I'll probably need to adjust the Display Settings in FS2004 though, ounce I make the model conversion to FS9. Currently I've got a 128 vidcard 3.0 proc. 512 RAM 750 mother and hope to get some more RAM memory soon to get some better speed.