by Felix/FFDS » Tue May 02, 2006 8:50 am
One of the neat things of the Boolean function in FSDS is that it keeps the original (parent) parts.
Typically, I'll try to do as many boolean cuts at one time as I can/need. If I need to cut the fuselage windows, I'll create my different "tools" and then join all those tools into ONE tool part. (the "tool" does not have to be one, continuous part).
I have no compunction in copying the unblemished parent part and reducing it to the absolutely necessary sections that will be operated on. Later, I can join these booleaned parts to the "original" with the appropriate polygons cut out.
After the boolean operation in FSDS, the parts are completely triangulated (which is not necessarily bad, because that's what the compiling process does, as well, when converting the model to FS9.).
My meshes tend to be quad polygons where no boolean has been done, and the triangulated (and frequently cleaned up) polygons where I've done booleans.
I'll try to post a screenshot of what I mean.
Felix/FFDS