I am just beginning to explore some stuff on "contact points".
The contact points for a model I have are clearly located well ahead of the visual physical location of the nosewheel (15 -20 feet), and the main gear contacts are located a bit behind the main gear (3-4 feet).
I have tried moving them aftward and forward respectively, so that they line up with the visual model's actual wheels. "Looks good on paper".
BUT...... when I do this, the model jumps up and down and batters itself onto the ground so hard that it looks like it will break apart ;). It activates the scrape points and sparks and smoke appear. ;D
Is it "normal" to have contact points that don't line up with the visual model by a significant amount? Visual stuff like the touchdown wheel smoke does line up correctly with the visual model.
Continuing on with this, the "scrape points" also do not match the physical model. They are located out away from the wing tips and the rear of the craft by a good distance. Is this typical too?
best,
......................john