by Mathias » Tue Apr 25, 2006 12:33 am
3dsmax has native AutoCad export/import functions (DWG, DXF).
Just hit the export button and select dxf from the format list.
If you are using Gmax you can go one of two ways.
Either export to FS model using makemdl, mdlcommander and middleman, save the x-file.
Load the x-file into either Lithunwrap or Deep Exploration or a similar converter and save to dxf.
Second method, export to Tempest md3 using the Tempest gamepack and load this one into either one of the above mentioned converters.
Last edited by
Mathias on Tue Apr 25, 2006 12:36 am, edited 1 time in total.
Mathias
