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Project Nissan: Screenshots

PostPosted: Fri Apr 21, 2006 12:59 am
by Katahu
Finally, you get to see the full details provided by the use of full screenshots. :D

Interior Forward
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Interior Aft
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Engine - I'm going to change the interior wall of the engine compartment to a lighter shade for better visuals.
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The red flames really stand out. ;D
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PS: You'll notice that the third pipe is missing when you compared my sig to the actual engine shot. This is because an error occured that forced me to go back to an earlier stage that didn't have the third pipe. Don't worry, I'll put it back.

Re: Project Nissan: Screenshots

PostPosted: Fri Apr 21, 2006 9:04 am
by Mr.Mugel
Looks good.... Front lights WIP ?

Re: Project Nissan: Screenshots

PostPosted: Mon Apr 24, 2006 12:26 am
by Katahu
Well, I've started work on the dynamics. I was using a tutorial I found that describes how to make proper calculations and calibrations for the wheel contacts as well as the compression ratio.

I can send the tutorial to whoever wants it. As for where it originated, I have no clue. But it does say who made it [Jerry Beckwith].

Thanks to the tutorial, I was able to make car stable enough to sit still in FS. But before I started work on the dynamics, I had to barrow the dynamics from a stock plane just help display the visual model.

Right now, my main objective is to get the car to move at the proper speeds in FS. According to online sources, the Skyline can go from 0-60mph in 5.2 seconds and has a top speed of about 155mph. In FS terms, that's 0-52kias in 5.2 seconds with a max speed of 135kias. Right now, the model in FS can only reach that speed in 10 seconds.

I'm trying to figure out how to get the car to go faster without seeing any unwanted side effects [flipping, flying, bouncing, sinking] and without losing control.

Yes, my sig does show the current data on aircraft.cfg file.