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Gauges Won't Light!

PostPosted: Wed Mar 22, 2006 9:12 am
by alrot
gauges won't light!

Its me again

Re: Gauges Won't Light!

PostPosted: Wed Mar 22, 2006 8:01 pm
by garymbuska
I am not sure if this is the same thing but I rember when I built a building with gmax I had to use the xx_lbmp textures for night time which meant I now had two different textures for the same building one for day and one for night.
I never made a aircraft with gmax I tried but wound up going nearly bald ;D
But you might have to do the same thing with the vc.

Re: Gauges Won't Light!

PostPosted: Wed Mar 22, 2006 8:35 pm
by alrot
Is the same thing Gary, only that $xx disappear is just a map that Gmax or max use it to set the gauges into something (a bmp)and the other works when you hit the light in the night,What interest me is nobody has answer this post,yet  :-[

Re: Gauges Won't Light!

PostPosted: Wed Mar 22, 2006 11:32 pm
by Milton
It looks like you may have done this correctly however you must use a DXT3 in FS for this to work.

The VC self illumination map in FS must be DXT3 (a compressed 24-bit texture and an 8-bit black (0,0,0)  alpha).

Re: Gauges Won't Light!

PostPosted: Thu Mar 23, 2006 8:59 am
by alrot
Hi Mr.Milton thanks for your reply Again ::)[size=0.5]Im begining to feel like Im bother or Bugging you so much :-[[/size]I realize this morning by another *.bmp xxx_L(one from the b777)I open one XXX_L with image tool and it says "alpha alpha",instead mine says "alpha none" that is a double bit image,perhaps that's one of the trouble,How can I make in a 24 & 8 bit in a single image?,and after i done without recompresing so the max or Gmax would accept it, them I recompress it into DTX3?Right?

Re: Gauges Won't Light!

PostPosted: Thu Mar 23, 2006 9:13 am
by Milton
A simple way that many people use is by DXTbmp.  It allows you create and modify extended bmp's easily.  It is freeware and is a seasoned product.

http://www.mnwright.btinternet.co.uk/pr ... dxtbmp.htm