by Milton » Wed Mar 22, 2006 11:32 pm
It looks like you may have done this correctly however you must use a DXT3 in FS for this to work.
The VC self illumination map in FS must be DXT3 (a compressed 24-bit texture and an 8-bit black (0,0,0) alpha).
Last edited by
Milton on Wed Mar 22, 2006 11:39 pm, edited 1 time in total.
Milton
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