Me again...

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Me again...

Postby Smoke2much » Sat Mar 11, 2006 1:42 pm

I am converting the Wellington for use in CFS3, no easy task.  I have hit an issue in building the VC, the gauges all show up nicely in G-max but not all of them do so in the sim.  Does anyone know why this might happen?

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Re: Me again...

Postby ozzy72 » Sat Mar 11, 2006 2:45 pm

Could it be 'cos you've got a really stupid purple nose on your Wellington Will and it is ashamed and keeps trying to hide? ;D :-[ :-*
Alternatively it might be something to do with mapping in the 2d cockpit ;)
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Re: Me again...

Postby Smoke2much » Sat Mar 11, 2006 2:57 pm

I like the really stupid purple nose.  It reminds me of someone..

There is no 2-d cockpit to worry about so I think that it is texture issue.  I'm a bit stumped.
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Re: Me again...

Postby ozzy72 » Sat Mar 11, 2006 3:15 pm

I like the really stupid purple nose.  It reminds me of someone..

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Re: Me again...

Postby Felix/FFDS » Sat Mar 11, 2006 4:01 pm

You ARE using the gauges from the CFS3 gamepack and  you're not doing it the "FS9" way, right?
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Re: Me again...

Postby Smoke2much » Sun Mar 12, 2006 12:37 am

That's right Felix, I merged the British Gauges from the gamepack into my model and arranged them in my VC.  To check out if it was my gauge placement that was causing the issue I deleted my set up and remerged the gauges and moved them into view but the same issue with the same gauges exists.

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Re: Me again...

Postby Smoke2much » Sun Mar 12, 2006 1:01 am

I've cracked it!

I merged the US and German Gauges into my model to see if it was an issue with the British textures and found that it was.  When I first started messing around with a VC I saved a copy of each of the texture files (b_gauges_1,2,3) as dds_3 because I was getting an error message in Gmax when I tried to export the model to CFS3.  The error message went away when I did this but the gauges became corrupted.  

Now that I have deleted my dds textures from the wellington folder she looks like this...

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So there you have it.  My fault in the end ::)

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Re: Me again...

Postby masmith » Sun Mar 12, 2006 7:34 am

Looking forward to seeing the finished product!
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