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Help Request

PostPosted: Tue Feb 21, 2006 7:03 am
by Smoke2much
I am working on learning G-Max (again lol) and I am building a Mk 1 Vickers Wellington.

Image

My problem is around see through things like the prop discs (prop0_blurred) and the glass.  How do you make these things?  Is it with texturing or do you tell G-max that certain poly's or objects have a lower opacity than others?

I have read through the Various tutorials and I must be missing something ::)

Thanks in advance.

Will

Re: Help Request

PostPosted: Tue Feb 21, 2006 7:36 am
by Milton
Will,

Many ways to do this.  I simply apply a textured material, and give the material a 6-7% opacity.  You can check any of our aircraft for sample mesh textures.

Re: Help Request

PostPosted: Tue Feb 21, 2006 8:02 am
by Smoke2much
Many thanks Milton, I'll try it and see what happens!

Will

Re: Help Request

PostPosted: Tue Feb 21, 2006 8:44 am
by Smoke2much
Image

Not a great Shot but it worked beautifully.  Thanks mate!

Re: Help Request

PostPosted: Tue Feb 21, 2006 8:47 am
by Felix/FFDS
Now, if it's a Hungarian Wellington, you have to start with a Lisunov Li.2 model  to be really accurate ...  :)