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A Little help from my Friends

PostPosted: Sat Feb 18, 2006 1:32 pm
by alrot
No,not the song  ;D ,Ill realy apresiate a little hand here I never could do esperical shapes In Gmax (3ds)Please don't post a Little *.gift showing a little hand ;D Seriously I forgot after 4 or five years I can't even remerber if I knew how to do it... ;)

Image

Re: A Little help from my Friends

PostPosted: Sat Feb 18, 2006 3:56 pm
by Smoke2much
I would select the correct vertices of the cylinder and do a "Select and non uniform scale" of the Z or X using the cross section as a guide.

But it might be better to wait for a reply from somebody with a little more experience of this.

Will

Re: A Little help from my Friends

PostPosted: Sat Feb 18, 2006 5:24 pm
by SkyNoz
Take a looks at this link, http://www.simviation.com/gryphon/tutorials/gMax_00.htm....not that your a Stupid Idoit, but theirs specific info explained on what you are trying to do ,

Info : "Sub-Object Modification " - "Modifiers and Such " http://www.simviation.com/gryphon/tutorials/gMax_04.htm ;) ;D

Re: A Little help from my Friends

PostPosted: Sun Feb 19, 2006 8:34 am
by alrot
Oh Boy! this is though,each point has to be set one by one,[size=24][color=Red]There's gotta be another easier way

Re: A Little help from my Friends

PostPosted: Sun Feb 19, 2006 10:45 am
by Brett_Henderson
Try uniform and non-uniform scaling with one or two axes limited.. And soft-select comes in real handy here. Experiment with that, adjusting the fall-off.

If you move one point at a time.. you're gonna end up with a bumby/lumpy surface.

Re: A Little help from my Friends

PostPosted: Sun Feb 19, 2006 12:31 pm
by SkyNoz
Check this link, this explains the Loft method which is extremely usefull for useing cross-selections of fuselage formers etc. This method is very accurate in designing nose sections, fuselages and alot of surfaces that may consist of a constant curve. ;)

http://www.fsalpha.com/gmaxFSvideo/produced/flash_videos/nose_cone.shtml

Re: A Little help from my Friends

PostPosted: Sun Feb 19, 2006 1:11 pm
by alrot
Check this link, this explains the Loft method which is extremely usefull for useing cross-selections of fuselage formers etc. This method is very accurate in designing nose sections, fuselages and alot of surfaces that may consist of a constant curve. ;)

http://www.fsalpha.com/gmaxFSvideo/produced/flash_videos/nose_cone.shtml


Oh! man :'( :'( :'(I can record it,i don't have internet at home i wont be able to remember this very helpful video :'( :'( :'(