Aileron Cutting in Gmax

Posted:
Tue Feb 14, 2006 9:52 am
by Travis
Okay, this is gonna be a bit difficult to explain, so I included some screenshots.
It's been awhile since I used Gmax, and I'm just getting back into the swing of it by throwing something together that I haven't worked on before.
Re: Aileron Cutting in Gmax

Posted:
Tue Feb 14, 2006 12:17 pm
by Felix/FFDS
Some thoughts:
You may want to consider cutting the aileron to cover the small extension where you currently have the cylinder attached. You can create the curvature, i.e. round it off by selecting those two edges and chamfering them a couple of times.
Another way is, if your aileron's front is not open, but still has the capping polygon, exturde/bevel slightly a couple times to "form" the rounded airfoil edge.
Depending on the aileron the actual "hinge" point may be above/below the aileron itself.
As to the open gap in the wing, just close it off by rebuilding the polygon. Also, I've noted that when cutting out something with a boolean, it makes a difference whether the operand part(s) are closed (capped) or open.
Re: Aileron Cutting in Gmax

Posted:
Tue Feb 14, 2006 2:37 pm
by Milton
Sometimes on a non-level/angled surface like a wing, cut at an angle, the pivots will do this.
Try either cloning a properly aligned back edge as a separate object with its own pivot (or create a new simple object.)
Re: Aileron Cutting in Gmax

Posted:
Tue Feb 14, 2006 8:20 pm
by SkyNoz
Re: Aileron Cutting in Gmax

Posted:
Wed Feb 15, 2006 10:48 pm
by Travis
Gosh! So much info! I didn't think I was that rusty, but it looks like its time to brush the dust off the "Idiot's Guide" and get to tinkering!

Thanks very much, ya'll . . .
