Giving it another shot

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Giving it another shot

Postby Alphajet_Enthusiast » Tue Jan 31, 2006 10:39 am

Hello all,

started another attempt and I'm just wondering...

Any ideas on how to create gear bay covers?

Image

Also, Ive tried texturing the lightening. I figured it out with the tutorial and it works, but how do I select only part of the texture when I want to apply only part of it to the UVW Map?

Thanks for any help. :)

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Re: Giving it another shot

Postby Felix/FFDS » Tue Jan 31, 2006 10:49 am

I presume you cut out the wheel wells with a boolean operation?

Next time do the boolean on a COPY of the part and "tool" and reverse the boolean (experument - B-A, A-B)...

The same way you "cut" the hole out, you can cut everything BUT the "doors".

You also COULD have used shape merge to "imprint" the gear doors on the boom mesh and from there it's a matter of detaching the "door" polygons, cloning them and using the clones to "intrude"  to form the wheel wells, and by flipping the door polygon clone, the "inside"  of the doors.
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Re: Giving it another shot

Postby Alphajet_Enthusiast » Tue Jan 31, 2006 11:15 am

Well... right... ;D
Anyways what I got from that is pretty useful. I used extrude to create the gearwells so I still have the polys inside the wells. Will try it with those.
Thanks Felix :)
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Re: Giving it another shot

Postby Alphajet_Enthusiast » Wed Feb 01, 2006 9:15 am

Image

Tried texturing and although its slightly off Ive managed to line it up for the best part. First time so it feels good! ;D

Yet another question, how do I begin on the interior model?

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I know that if I use extract im going to mess it up. But I have no idea how to even shape the cabin or anything. :)
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Re: Giving it another shot

Postby SkyNoz » Wed Feb 01, 2006 10:30 am

Usually when I make the interior, I will clone the exterior model, Flip the polygons, delete any polygons that wont be seen in the VC or Interior, also to keep file size low and fps. What I thik is the most difficult for any project is animation, And little bit texture mapping. ;) ;D
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Re: Giving it another shot

Postby Katahu » Wed Feb 01, 2006 1:32 pm

Here's a tip.

Instead of using a box to model the wings and tail, try using a cylinder [layed on its side] instead. Flatten it a bit and then move the vertices [while viewing from one side] to make the curvature of the wing.
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Re: Giving it another shot

Postby SkyNoz » Wed Feb 01, 2006 2:36 pm

Last edited by SkyNoz on Wed Feb 01, 2006 2:36 pm, edited 1 time in total.
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