FSDS and DXTBmp

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FSDS and DXTBmp

Postby Brett_Henderson » Thu Jan 26, 2006 2:32 pm

Has anybody ever had trouble removing (clearing) a texture once it's applied in FSDS ?

I can't get an applied texture OFF of my fuselage... It happened once before and I seem to remember selecting and applying it in FSDS while it's an extended bitmap. Or am I just losing my mind (building flightsim models will do that)  ::)
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Re: FSDS and DXTBmp

Postby Felix/FFDS » Thu Jan 26, 2006 2:52 pm

Make sure, that for some reason, the texture was not applied to the POLYGONS.

This could happen if you had polygons selected when assigning a texture.

You can clear it from the texture assignment screen (F4) but see if the  "Clear Polygon textures" button is enabled.  If it is, then, click on it.
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Re: FSDS and DXTBmp

Postby Brett_Henderson » Thu Jan 26, 2006 3:15 pm

Thanks for the quick response, Felix. That's a good thing to file away, but it wasn't the problem.

This is the best I can make  of it: I went in and did some fine poly deletion.. point addition.. and remade polys from selected points and I must have messed up some surface normals. "Check Parts" solved THIS problem but made a mess out of the area I was tinkering with.

Long night of rebuilding ahead.. *sigh*..
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