Gmax Ercoupe in Progress

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Gmax Ercoupe in Progress

Postby alan_harmi » Sat Jan 07, 2006 8:06 pm

Image

Image

Please let me know what you think.

Thanks
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Re: Gmax Ercoupe in Progress

Postby SilverFox441 » Sat Jan 07, 2006 8:49 pm

Very nice, you've captured the lines of this classic little beauty. :)
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Re: Gmax Ercoupe in Progress

Postby Felix/FFDS » Sat Jan 07, 2006 9:35 pm

Just remember, you CAN make two basic variations - with auto-rudder, and without.

NIce looking model.
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Re: Gmax Ercoupe in Progress

Postby SkyNoz » Sat Jan 07, 2006 11:02 pm

Very nice indeed!!!!!! ;) ;D ;D
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Re: Gmax Ercoupe in Progress

Postby alan_harmi » Sun Jan 08, 2006 9:38 am

Thanks guys...still working on her.

Just remember, you CAN make two basic variations - with auto-rudder, and without


Can this be done at the model stage so under variants I can have two options for people, one with rudder pedals and one without?

If you can tell me or provide a link to how to do it please let me know.

Thanks again for your comments.  Here is my progress in the vc without rudder pedals.
Image


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Last edited by alan_harmi on Sun Jan 08, 2006 9:43 am, edited 1 time in total.
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Re: Gmax Ercoupe in Progress

Postby Felix/FFDS » Sun Jan 08, 2006 10:11 am

From a visual modelling point of view, it's very easy ...

For your auto rudder model, just tag the rudder parts as l_aileron_key or r_aileron_key  and animate them via key frames, as appropriate.  Your rudder parts then move according to the aileron movement.

For your "rudder" model, just model normally... your pedals are Lever_Stick_L_R, and unless you want fancy rudder animation, just tag the rudder parts "rudder" and "rudder_01"

For your auto-rudder model, though, the user should set their flightsim to "auto-rudder" to get the "full" experience.



That's the simplistic way.  I'm quite sure that someone can come up with a better way to "force" the issue.
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Re: Gmax Ercoupe in Progress

Postby alan_harmi » Sun Jan 08, 2006 12:34 pm

Thanks Felix.
Another progress picture

Image
Last edited by alan_harmi on Sun Jan 08, 2006 6:36 pm, edited 1 time in total.
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Re: Gmax Ercoupe in Progress

Postby Jakemaster » Sun Jan 08, 2006 10:56 pm

That looks good!
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Re: Gmax Ercoupe in Progress

Postby Alphajet_Enthusiast » Mon Jan 09, 2006 3:41 pm

Looks amazing!
When you get done, send me the texture I would love to repaint a few textures for it!
And if you need any alpha/beta testers, I would love to help you out! ;D ;)
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Re: Gmax Ercoupe in Progress

Postby Fitter » Tue Jan 10, 2006 1:21 pm

Looks great Alan! The Eurocoupe is a nice aircraft and Fs9 needs a good model of that one....You're the wright guy to do it 8)
Cant wait to have it in my hangar....You as a Father know how hard is to finish a model....
Im trying to start something but dont have time...I was thinking in a Aero AE-145....I already have the 3 views but still dont have time....see ya on msn soon 8)
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Re: Gmax Ercoupe in Progress

Postby alan_harmi » Sat Jan 14, 2006 11:25 am

Just a quick update guys...model is nearly finished...flight dynamics seem to be good..should be off to the paint shop shortly..hopefully by the end of the weekend.
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Re: Gmax Ercoupe in Progress

Postby alan_harmi » Sun Jan 15, 2006 6:45 pm

Image

She takes to the skies finally.
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Re: Gmax Ercoupe in Progress

Postby Fitter » Mon Jan 16, 2006 4:52 am

Image

She takes to the skies finally.

Can't Wait ... ::)
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Re: Gmax Ercoupe in Progress

Postby alan_harmi » Tue Jan 17, 2006 7:24 pm

One more.
Image
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Re: Gmax Ercoupe in Progress

Postby alan_harmi » Wed Jan 25, 2006 12:45 pm

Quick update:
Model finished.
FDE's Nearly there
Paint Kit...waiting on atm
3d gauges in vc...going but slowly
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