From a visual modelling point of view, it's very easy ...
For your auto rudder model, just tag the rudder parts as l_aileron_key or r_aileron_key and animate them via key frames, as appropriate. Your rudder parts then move according to the aileron movement.
For your "rudder" model, just model normally... your pedals are Lever_Stick_L_R, and unless you want fancy rudder animation, just tag the rudder parts "rudder" and "rudder_01"
For your auto-rudder model, though, the user should set their flightsim to "auto-rudder" to get the "full" experience.
That's the simplistic way. I'm quite sure that someone can come up with a better way to "force" the issue.
Looks amazing! When you get done, send me the texture I would love to repaint a few textures for it! And if you need any alpha/beta testers, I would love to help you out!
Macbook Pro | Nvidia Geforce 8600M GT | 2GB Ram | 2.6GHz Intel Core 2 Duo | Mac OSX 10.5 Leopard
Looks great Alan! The Eurocoupe is a nice aircraft and Fs9 needs a good model of that one....You're the wright guy to do it Cant wait to have it in my hangar....You as a Father know how hard is to finish a model.... Im trying to start something but dont have time...I was thinking in a Aero AE-145....I already have the 3 views but still dont have time....see ya on msn soon
Last edited by Fitter on Tue Jan 10, 2006 3:46 pm, edited 1 time in total.
Just a quick update guys...model is nearly finished...flight dynamics seem to be good..should be off to the paint shop shortly..hopefully by the end of the weekend.