Page 1 of 1

The White Knight

PostPosted: Wed Jan 11, 2006 9:26 pm
by caldabolg
Hello everyone! Haven't been here in a while, and its great to be back! Heres whats coming your way...
FreshLook Software is an up and coming payware development company. So far we have a few images to share of our products. We have a small collection including The White Knight and a P-47 in progress... Most people here have already seen the P-47, but heres The White Knight

Here are a few images.

Image

[img]http://img514.imageshack.us/img514/5145/white29oa.jpg
[/img]

Image

Image

Image

Image

Comments and Criticism are welcome!

Re: The White Knight

PostPosted: Wed Jan 11, 2006 11:11 pm
by Katahu
Looks excellent. However, you might want to be a little easy on the plygon count. Not everyone has a powerful computer.

I have a question. Is that model going to be an addon for FS9? That's why I was commenting on the polygon count.

Re: The White Knight

PostPosted: Thu Jan 12, 2006 1:26 am
by ozzy72
Looking good 8)

Re: The White Knight

PostPosted: Thu Jan 12, 2006 8:20 am
by caldabolg
The poly count isn't high at all. Its only around 30 000.
Thanks for the comments!

Re: The White Knight

PostPosted: Fri Jan 20, 2006 4:59 pm
by Jakemaster
That looks INCREDIBLE!

Re: The White Knight

PostPosted: Fri Jan 20, 2006 10:43 pm
by M.R.Maiornikov
may i ask what software your company is using to do these models : FSDS or Gmax?Looks great :o

Re: The White Knight

PostPosted: Sun Jan 22, 2006 12:34 pm
by SkyNoz
Very interessting project I shall say, too bad Flightsim wont have the capabillity to fly in space. :'(

Re: The White Knight

PostPosted: Mon Jan 23, 2006 1:25 am
by Travis
may i ask what software your company is using to do these models : FSDS or Gmax?Looks great :o


I'm gonna guess and say it's gWax.  The texture renderings look a lot like it . . .

Re: The White Knight

PostPosted: Mon Jan 23, 2006 4:44 pm
by FoolyCooly
Looks more like 3dsMax renders.

Re: The White Knight

PostPosted: Mon Jan 23, 2006 8:06 pm
by caldabolg
Our initial modeling started out in gmax, then we moved our models to 3ds max for textures. Some people prefer gmax, some 3ds max, we reformat and use both sometimes.

I've added P-47 progress above. Any comments a criticism are welcome.