The White Knight

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The White Knight

Postby caldabolg » Wed Jan 11, 2006 9:26 pm

Hello everyone! Haven't been here in a while, and its great to be back! Heres whats coming your way...
FreshLook Software is an up and coming payware development company. So far we have a few images to share of our products. We have a small collection including The White Knight and a P-47 in progress... Most people here have already seen the P-47, but heres The White Knight

Here are a few images.

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[img]http://img514.imageshack.us/img514/5145/white29oa.jpg
[/img]

Image

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Image

Comments and Criticism are welcome!
Last edited by caldabolg on Mon Jan 23, 2006 7:59 pm, edited 1 time in total.
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Re: The White Knight

Postby Katahu » Wed Jan 11, 2006 11:11 pm

Looks excellent. However, you might want to be a little easy on the plygon count. Not everyone has a powerful computer.

I have a question. Is that model going to be an addon for FS9? That's why I was commenting on the polygon count.
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Re: The White Knight

Postby ozzy72 » Thu Jan 12, 2006 1:26 am

Looking good 8)
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Re: The White Knight

Postby caldabolg » Thu Jan 12, 2006 8:20 am

The poly count isn't high at all. Its only around 30 000.
Thanks for the comments!
Last edited by caldabolg on Thu Jan 12, 2006 8:21 am, edited 1 time in total.
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Re: The White Knight

Postby Jakemaster » Fri Jan 20, 2006 4:59 pm

That looks INCREDIBLE!
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Re: The White Knight

Postby M.R.Maiornikov » Fri Jan 20, 2006 10:43 pm

may i ask what software your company is using to do these models : FSDS or Gmax?Looks great :o
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Re: The White Knight

Postby SkyNoz » Sun Jan 22, 2006 12:34 pm

Very interessting project I shall say, too bad Flightsim wont have the capabillity to fly in space. :'(
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Re: The White Knight

Postby Travis » Mon Jan 23, 2006 1:25 am

may i ask what software your company is using to do these models : FSDS or Gmax?Looks great :o


I'm gonna guess and say it's gWax.  The texture renderings look a lot like it . . .
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Re: The White Knight

Postby FoolyCooly » Mon Jan 23, 2006 4:44 pm

Looks more like 3dsMax renders.
Last edited by FoolyCooly on Mon Jan 23, 2006 4:45 pm, edited 1 time in total.
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Re: The White Knight

Postby caldabolg » Mon Jan 23, 2006 8:06 pm

Our initial modeling started out in gmax, then we moved our models to 3ds max for textures. Some people prefer gmax, some 3ds max, we reformat and use both sometimes.

I've added P-47 progress above. Any comments a criticism are welcome.
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