a small tut about a possible use for lofts. Any comments on how to improve the workflow are welcome.

First, I'm using Max but most of the steps should work too in Gmax.
Let's start in top view of the fuselage. (image 1)

1) Draw a spline : choose line. (image2)

The vertex type should be corne (or maybe not, but more on that later).
Put the vertices exactly where the vertices end the sections of the fuselage. (image 3)

Left click to create a vertex. To close the spline, right click. Let's name this spline path for future reference. Move it to the right so that it will not be hidden by the fuselage. You can see we have something following the shape of the cockpit.(image 4)

2) Go to right view (or left, depends on the side you started modeling)
the path doesn't really fit the cockpit shape so adjust the spline vertices like in step 1. (image 5)

Don't be afraid to zoom in and be precise (without being 0.0000001 precise but still...)
Why : if you want the coaming created to follow as closely as possible the shape of the fuselage, you'd better be careful at this stage.
OK, the path is ready for lofting. (image 6)
