by napamule » Tue Jan 03, 2006 2:15 am
Janaki,
Is this what you are looking for:
//0 Class <0=none,1=wheel, 2=scrape, 3=skid, 4=floats, 5=water rudder
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Ft Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
There is quite a lot on things that get adjusted here, but some are 'set' and should not be changed. Also, leave out one period, or one comma, and your AC will go crazy (spins, tire marks, etc).
After you become familiar with what does what, you can put 'floats' on a Bell 206, or make if 'act' like a 747.
Chuck
i7 2600K @ 3.4 Ghz, Asus P8H67 Pro, Super Talent 8 Gb DDR3/1333 Dual Channel, Sapphire Ati Radeon HD-5770 1 Gb DDR5, Corsair 650 W PSU, Acer 23 in LCD, Windows XP SP2, MS Sidewinder Precision 2 Joy, Logitech K-360 wireless KB & Mouse, Targus PAUK10U USB Keypad (sits LEFT of Keyboard) for Throttle (F1 to F4)/Spoiler/Tailhook/Wing Fold/Pitch Trim/Parking Brake/Snap to 2D Panel/View Change. Installed: FS98, FS2k2, FS9 and FSX Acceleration (locked at 30 FPS).