by Milton » Fri Dec 30, 2005 6:38 pm
Gmax cannot use any bmps with alpha channels so you must maintain two sets of files, one for gmax, and one for FS.
Gmax can use several types of file formats. Personally, I like to use .jpeg instead of .bmp (24-bit) in gmax due to size differences (1/10th the size).
In FS, if you need transparency, reflections, or high definition color, you will need an extended format bmp. DXT3 is my format of choice (over 32-bit) giving good quality, smaller total size, and has an alpha channel for reflections/transparency. I also use 8-bit for basic things and 32 bit for the blurred prop texture. (24-bit bmp is a no-no.)
I keep master textures in a gmax UVW folder used by gmax. It also contains the same textures in jpeg format. All textures should be power of 2 (16x16, 32X32, 256X256, 512X512, etc where a mix is also okay, 512X1024)
I create the FS textures from the master textures and place them in the aircraft's texture folder.
Hope this helps.
Milton
Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)