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Project Nissan

PostPosted: Fri Nov 18, 2005 1:22 am
by Katahu
What will your next project about?

The Nissan Skyline R-34

What kind of car is it?

It's a racing type, like the Chevy.

What new features will you impliment?

Lightmaps for the gauges themselve and new light effects for the interior. I will also study and use the Heirarchy system of the export process [no more groups].

What challenges will it have and what's different about it?

The grill of the car seems complex and might provide a good learning experience as my modeling skill will become more complex. Also, the user will be driving on the right side instead. All you left-seat pilots, get ready and get use to it. ;D

What is your progress right now?

I am currently gathering technical info and photos of the Nissan. I'm surprised to see a ton of photos about this car. This will be really helpful when making the interior model and 2D panel.

What tools will you use?

Gmax - Visual model/animations/exporting
Paint Shop Pro 9 - Texxtures/Alphas/Lightmaps
FS Panel Studio - self explanatory
FS Sound Studio - Programing sounds
MP3 Maker Pro - Recording and editing sounds
DXTBmp - converting textures

Re: Project Nissan

PostPosted: Fri Nov 18, 2005 3:52 am
by Hai Perso Coyone?
Can't wait for it.... 8)

Re: Project Nissan

PostPosted: Fri Nov 18, 2005 8:02 am
by Ivan
RHD Pimpmobile...

OK when are you going to do a Series 2 Land Rover

Re: Project Nissan

PostPosted: Fri Nov 18, 2005 12:02 pm
by Tom_M
Love the Skyline!

Re: Project Nissan

PostPosted: Fri Nov 18, 2005 8:30 pm
by Icelandair Pilot
What will your next project about?

The Nissan Skyline R-34

What kind of car is it?

It's a racing type, like the Chevy.

What new features will you impliment?

Lightmaps for the gauges themselve and new light effects for the interior. I will also study and use the Heirarchy system of the export process [no more groups].

What challenges will it have and what's different about it?

The grill of the car seems complex and might provide a good learning experience as my modeling skill will become more complex. Also, the user will be driving on the right side instead. All you left-seat pilots, get ready and get use to it. ;D

What is your progress right now?

I am currently gathering technical info and photos of the Nissan. I'm surprised to see a ton of photos about this car. This will be really helpful when making the interior model and 2D panel.

What tools will you use?

Gmax - Visual model/animations/exporting
Paint Shop Pro 9 - Texxtures/Alphas/Lightmaps
FS Panel Studio - self explanatory
FS Sound Studio - Programing sounds
MP3 Maker Pro - Recording and editing sounds
DXTBmp - converting textures



NOS please :)

Re: Project Nissan

PostPosted: Fri Nov 18, 2005 11:11 pm
by bkircher
Hey there
I am loving your Ferrari Enzo and am about to try the chevy, are you planning to make a 2fast 2furious version of the car?
http://saintseiya4ever.free.fr/img/skyline.jpg

Re: Project Nissan

PostPosted: Fri Nov 18, 2005 11:57 pm
by Katahu
I saw many photos of it on the internet. With practice, I might be able to pull it off.

Re: Project Nissan

PostPosted: Sat Nov 19, 2005 12:35 pm
by bkircher
sweet!!! Thanks
and thanks for the great cars too!

Re: Project Nissan

PostPosted: Sat Nov 19, 2005 3:58 pm
by Katahu
This has got to be the most resourceful and dedicated website I have ever seen. This site has every engle of every part of the Nissan ever conceived.

http://articles.motortoday.com/testdrive/R34VspecII/

I also found this 3-view image. You can't find anything more detailed and helpful than this image.

http://cgworld.ru/blueprints/images/r34_HighRes.jpg

:o

Man! Did I pick the right car to work on or what?

Re: Project Nissan

PostPosted: Sun Nov 20, 2005 1:53 am
by Katahu
Update:

For this project, I'm starting differently. Prior to starting on the visual model, I will first make the textures for the interior and then start the model. Using the photos that were gathered from the internet, I managed to put together a very good set of photoreal textures using Paintshop Pro.

To keep things simple, there will be at least three separate texture files for the Nissan. Two for the interior, and one for the exterior. However, these files will be big [1024x1024 pixels]. The exterior texture will be based on the same concept as the Ferrari's main surface texture. And thanks to the extensive photos [most of them are very good close-ups], the texture will be detailed.

So far, I have already completed the first texture file.

Re: Project Nissan

PostPosted: Sun Nov 20, 2005 2:12 am
by SkyNoz
Nice can't mess this car up, known as a legend to the Japenese race car drivers and my favorite illegal import car. Good Luck Katau, I think the hardest part on this project for you is working on the smothness of the model, you may have to dump alot more polygons in this project as normal. ;)

Re: Project Nissan

PostPosted: Sun Nov 20, 2005 4:32 pm
by Souichiro
Nos would be great!! It's possible I thing if you put it under the afterburner (shift+F4) Berserk did it for his Mig-29...Would be fun!

This is one of my favorite cars!

Could you do a shiney black version with golden rims? (not shiney) ;D

That's my favorite color scheme ;D

Re: Project Nissan

PostPosted: Sun Nov 20, 2005 4:35 pm
by Icelandair Pilot
Nos would be great!! It's possible I thing if you put it under the afterburner (shift+F4) Berserk did it for his Mig-29...Would be fun!

This is one of my favorite cars!

Could you do a shiney black version with golden rims? (not shiney) ;D

That's my favorite color scheme ;D



Thanks for the support on my NOS idea :p

My favorite paint scheme would be all silver with blue stickers driver on the right side :)

Re: Project Nissan

PostPosted: Sun Nov 20, 2005 5:33 pm
by BMan1113VR
if you need any help, let me know

Re: Project Nissan

PostPosted: Sat Nov 26, 2005 9:33 pm
by Ridge_Runner_5
If you need them, I have a few daytime shots of the 2F2F Skyline that I took while in Los Angeles in October...