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How Do I Turn A"Regular"Aircraft Into A SeaPlane?

PostPosted: Wed Dec 21, 2005 3:17 am
by Janaki
How Do I Turn A "Regular" Aircraft Into A SeaPlane? I would like to land my glider in water also. Actualy any plane for that matter  :) .

Thanks

Re: How Do I Turn A"Regular"Aircraft Into A SeaPla

PostPosted: Wed Dec 21, 2005 7:22 am
by AuMaV
Hi
You alter or add contact points which are floats
have a look at the default C208 cessna aircraft.cfg to see how its done
Wozza

Re: How Do I Turn A"Regular"Aircraft Into A SeaPla

PostPosted: Wed Dec 21, 2005 4:32 pm
by Janaki
 Thanks for your info but I have to admit I'm sort of new, so I was just wondering what the float points would be called and how I would move them to the other plane.

  p.s.  I already know basically how to adjust them so you don't really need to go into that if you want

Thanks for your help, you got me started  ;D .

Re: How Do I Turn A"Regular"Aircraft Into A SeaPla

PostPosted: Wed Dec 21, 2005 4:35 pm
by Woodlouse2002
If you just want to land on water then fiddle with the air files or which ever and add the float contact points. If you visually want to see the floats you either have to have the gmax/fsds file or you have to make one yourself.

Re: How Do I Turn A"Regular"Aircraft Into A SeaPla

PostPosted: Wed Dec 21, 2005 4:40 pm
by Hagar
Open Aircraft.cfg of your glider in Notepad. Scroll down to the [contact_points] section & change any class 1 (wheel) entries to 4 (floats). These will usually be the point.0. point.1 & point.2 entries but there might be more or less on a glider. The default Schweizer has only one wheel entry so you might need to change some of the class 2 entries to 4 as well.

Before:

[contact_points]
point.0=1,

Re: How Do I Turn A"Regular"Aircraft Into A SeaPla

PostPosted: Wed Dec 21, 2005 11:40 pm
by Falcon500
and i noticed that if you have a floatplane in CFS2 you usually need to up the horsepower or the power in general to overcome the friction

Re: How Do I Turn A"Regular"Aircraft Into A SeaPla

PostPosted: Thu Dec 22, 2005 1:34 am
by Janaki
Thanks guys! Well it didn't work, but I think it was because the balance maybe because it tilted backwards so I'm going to try puting a rear float. I'll let you know if it works.  ;)

Re: How Do I Turn A"Regular"Aircraft Into A SeaPla

PostPosted: Thu Dec 22, 2005 5:36 am
by aceronzo
Also if the MDL's Center Of Gravity touchs the water during it's bobbing up and down it will crash out.
aceronzo

Re: How Do I Turn A"Regular"Aircraft Into A SeaPla

PostPosted: Thu Dec 22, 2005 9:34 am
by Hagar
Also if the MDL's Center Of Gravity touchs the water during it's bobbing up and down it will crash out.
aceronzo

That's probably due to the scrape points or the compression ratio of the floats in those Aircraft.cfg entries.

PS. I tried the Schweizer with my modified entries. It doesn't float properly so please use it only as an example of the basic principle. More conventional aircraft will have the correct number of gear points to start with so this only involves changing the class number to 4. Some work perfectly & others need a lot of tweaking to get right.

Re: How Do I Turn A"Regular"Aircraft Into A SeaPla

PostPosted: Fri Dec 23, 2005 8:45 pm
by Janaki
 Still haven't figured it out.
 Does anyone know how to "decode" the CFG, especialy tell me what each section of the long list of cordinates is or if there's a free program give me the address...? Well I'm just going to keep on experimenting.

 thanks, seeya (or should I say readya?)

Re: How Do I Turn A"Regular"Aircraft Into A SeaPla

PostPosted: Sat Dec 24, 2005 5:06 am
by Hagar
Open any default Aircraft.cfg for an explanation of the contact_points entries. Anything prefixed by // or ; is a remarked entry & for information only.

//0

Re: How Do I Turn A"Regular"Aircraft Into A SeaPla

PostPosted: Tue Dec 27, 2005 9:50 pm
by Janaki
Yes I understand but now since I've started I can't stop... But till I find out I'll convert all my other planes including my helicopters  ;D . Keep me posted on this board (hey double meaning there).