Afterburner

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Afterburner

Postby AirplanesAreGood » Thu Oct 20, 2005 7:50 pm

Hey Everyone

I was wondering if anyone knows how to add an afterburner to a jet aircraft?  I dont mean the visual effects, I already know how to do that, but I mean the actual afterburner that will increase your speed and fuel consumption when turned on.

Thanks,
Chris
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Re: Afterburner

Postby pete » Fri Oct 21, 2005 11:36 am

Although I haven't done an afterburner - Looking at the aircraft.cfg files of a couple of jets with & without afterburner I notice this difference:

[color=Red][TurbineEngineData]

fuel_flow_gain= 0.02
inlet_area= 4.00            //12.000
rated_N2_rpm= 9000.000
static_thrust= 14500   //   pouss
Last edited by pete on Fri Oct 21, 2005 12:07 pm, edited 1 time in total.
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Re: Afterburner

Postby supersabre79 » Fri Oct 21, 2005 5:01 pm

you got also to check your .air file ( i use aired ) and put the afterburner available on =1, i thinks this should work too
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Re: Afterburner

Postby AirplanesAreGood » Fri Oct 21, 2005 5:02 pm

I have tried the afterburner_available= 1  trick  and also the .air file afterburner with no success what-so-ever.

The thrust scalar dosnt seem to have any effect on the afterburner either.

Chris
Last edited by AirplanesAreGood on Fri Oct 21, 2005 5:03 pm, edited 1 time in total.
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Re: Afterburner

Postby Katahu » Fri Oct 21, 2005 6:08 pm

Hmm.. if you are refering to actually seeing the effect of an afterburner on an aircraft, then obviously it might have something to do with the [EFFECTS] section of the Aircraft.cfg file. You will have to link a certain Effect file to the aircraft via the *.cfg file. I don't know at all which of the files to link though.

The EFFECTS files are located in the Effects folder of FS2004. Beyond that, I have no clue.

PS: What the others have told you might have worked, probably only to enable the addon's ability to use the effects files.
Last edited by Katahu on Fri Oct 21, 2005 6:09 pm, edited 1 time in total.
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