Cloneing...Animations

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Cloneing...Animations

Postby SkyNoz » Wed Oct 19, 2005 6:01 pm

Im trying to clone and mirror a wing that is fully animated, with retratctable landing gear and flaps. What I want to do is copy a whole left wing, w/animations ect. and clone and mirror it to make it the right wing w/the same animations, without making new animations for the right wing, could this work.....and how?

thnx
Last edited by SkyNoz on Wed Oct 19, 2005 6:05 pm, edited 1 time in total.
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Re: Cloneing...Animations

Postby Felix/FFDS » Wed Oct 19, 2005 6:56 pm

You can clone the parts, etc., but the animations will (most probably) be screwed up.
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Re: Cloneing...Animations

Postby Katahu » Wed Oct 19, 2005 7:46 pm

I suggest that AFTER you clone the parts and mirror them, get rid of the animations of the cloned parts and redo them. There is a reason:

A lonely animated object that has been cloned might rotate or move in a not-so-mirrored manner as it should [ex: left landing gear - that's suppose to move forward - moves backwards instead].

A object that is linked and cloned to an animated object might move or rotate in relation to the OLD object and NOT the cloned object. [ex: a door handle - used for the left door - might moved whenever the right door opens even if the left door is stationary].

So again, redo the animations for the newly cloned objects and remove their links as well. Then start animating them again. Try it, you might save a few aspirins. ;D
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Re: Cloneing...Animations

Postby supersabre79 » Thu Oct 20, 2005 6:23 am

i DO mirror cloned parts, most of the time ,but keep in mind that you will have to edit, rotations and pivot points will remain as the original object they dont mirror as they should , so you get into them and fix 'em right , is not much trouble, exmpl:if an original part has a rotation y the Y axis to -5
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Re: Cloneing...Animations

Postby SkyNoz » Thu Oct 20, 2005 9:15 am

Thanks guys for the replies.
Last edited by SkyNoz on Thu Oct 20, 2005 9:16 am, edited 1 time in total.
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