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Project Chevy: Part III

PostPosted: Sat Sep 17, 2005 3:44 pm
by Katahu
I have now created the Indy 500 textures for the Chevy and have applied textures to the model. However, there is a chance I might redo the textures for a more realistic look [just as I did with the Ferrari].

In light of what happened to the Enzo Ferrari [it got ripped off at EBAY], I going to put a secret message in the visual that will pop up at certain times so as to deter any future piracy of the addon. For security reasons, I won't tell you what the message will be nor tell you how it might appear.

I have also made changes and additions to the Engine model. Total polygon count for the current model in Gmax is 13,133 for the exterior. I will post screenshots as soon as possible.

Re: Project Chevy: Part III

PostPosted: Wed Sep 21, 2005 11:49 pm
by Katahu
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In the first shot, the basic surface textures are now applied. It's quite difficult to keep the lines all lined up considering that the textures are applied in separate parts.

In the second shot, I have made improvements on the engine compartment. Added tubing using the lofting technique and extruded parts of the filter [center of the pic] to create the ventilation tubes. I have also added drive belts to the engine for a little extra detail in preparation for the engine textures.

Re: Project Chevy: Part III

PostPosted: Thu Sep 22, 2005 11:35 pm
by Katahu
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Pardon the distortion on the red letters. The texture in that area were applied on an uneven surface.

The grills still need some work, but they're getting there.

Note the emblem and ensignia.

Re: Project Chevy: Part III

PostPosted: Fri Sep 23, 2005 3:21 pm
by Ridge_Runner_5
Sexxxy!!!

Re: Project Chevy: Part III

PostPosted: Mon Sep 26, 2005 5:42 pm
by Katahu
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Alphas have now been applied. The Textures were fixed for a better alignment of the lines. Alphas will also be applied to the rims.