X files and Make MDL.Help!!!

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X files and Make MDL.Help!!!

Postby Tyme » Sun Jul 17, 2005 10:16 pm

This is from the make mdl sdk.

Name of the input file (.x file). The file name has the following form: Base_Name[_TYPE][_LOD][_A-Z].x
Where:
[_TYPE] is the model type. Use
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Re: X files and Make MDL.Help!!!

Postby Moach » Mon Aug 01, 2005 7:16 pm

in a way, yes, but no at the same time... it's kinda complicated

gmax exports 2 models, one for the interior, and another for the exterior and then compiles them into one file

but you will never see these 2 files separate, unless you're doing something wrong

you should get MDL commander and Middleman, they are two programs that help you control the exporting process, they make exporting a lot simpler and you don't have to try to understand what the SDK says ( i know i never do ::) :P )

i wanted to give you a link to these programs, but i forgot where to find them, try googling their names, they shold come up rather easily

hope this helps

oh, and welcome to SimV!!!! :D :D :D :D :D

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Last edited by Moach on Mon Aug 01, 2005 7:18 pm, edited 1 time in total.
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Re: X files and Make MDL.Help!!!

Postby microlight » Tue Aug 02, 2005 10:46 am

And there was me thinking it was something to do with Mulder and Scully!

;)
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Re: X files and Make MDL.Help!!!

Postby falkman » Sun Aug 07, 2005 6:43 pm

when i use make mdl it says

Model units are 1024.00 units/meter
Error!
Error!
Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz
Ram:512 DDR 3200/2700
Graphics Card:NVIDIA GeForce4 MX 4000 64mb...
(I know it sucks!)
Sound: Realtek AC97 Audio
HD: 37.2GB
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Re: X files and Make MDL.Help!!!

Postby falkman » Sun Aug 07, 2005 6:44 pm

oh and is there a mdl exporter for 3ds max 7 ???
Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz
Ram:512 DDR 3200/2700
Graphics Card:NVIDIA GeForce4 MX 4000 64mb...
(I know it sucks!)
Sound: Realtek AC97 Audio
HD: 37.2GB
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Re: X files and Make MDL.Help!!!

Postby Katahu » Sun Aug 07, 2005 6:47 pm

If you are using 3Ds Max, then you need to export it to Gmax before exporting it into a *.mdl file. FS seems to understand either just Gmax or FSDS.
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Re: X files and Make MDL.Help!!!

Postby falkman » Sun Aug 07, 2005 7:17 pm

well i have the model done and exported but in the game i get an error that says that the model cannot be shown somthing like that
Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz
Ram:512 DDR 3200/2700
Graphics Card:NVIDIA GeForce4 MX 4000 64mb...
(I know it sucks!)
Sound: Realtek AC97 Audio
HD: 37.2GB
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Re: X files and Make MDL.Help!!!

Postby falkman » Sun Aug 07, 2005 7:18 pm

visual model cannot be displayed...error instalising
Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz
Ram:512 DDR 3200/2700
Graphics Card:NVIDIA GeForce4 MX 4000 64mb...
(I know it sucks!)
Sound: Realtek AC97 Audio
HD: 37.2GB
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Re: X files and Make MDL.Help!!!

Postby Mathias » Sun Aug 07, 2005 8:05 pm

If you are using 3Ds Max, then you need to export it to Gmax before exporting it into a *.mdl file. FS seems to understand either just Gmax or FSDS.


Not quite correct.
You can export to x file from within Max using either the Pandasoft exporter or xporter, and you can load the so created x-file(s) straight into makemdl.

Pandasoft:
http://www.andytather.co.uk/Panda/direc ... loads.aspx

Xporter:
http://mofo.pns.to/
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Re: X files and Make MDL.Help!!!

Postby falkman » Sun Aug 07, 2005 10:34 pm

ya but that doesnt work in makemdl it says:

Model units are 1024.00 units/meter
Error!
Error!

how do i fix that??
Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz
Ram:512 DDR 3200/2700
Graphics Card:NVIDIA GeForce4 MX 4000 64mb...
(I know it sucks!)
Sound: Realtek AC97 Audio
HD: 37.2GB
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Re: X files and Make MDL.Help!!!

Postby Katahu » Sun Aug 07, 2005 10:49 pm

Ask yourself these questions.

1. Did I make sure that there are no grouped objects within a group?
2. Did I make sure that the unit of measure in Max are in Meters and not in feet?
3. Did I make sure that scales have been reset on animated objects?
4. Are there any coleanier vertices [3 lined up vertices] on the edge of an object [the error file will identify it]? If so, remove 'em.
5. Did I exceed the limit on the number of polys? The count is usually 60,000 polys for every object currently rendered for FS.
6. Am I using the latest export tools available?

You should visit http://www.comet-cartoons.com/toons/ for any maxscripts that you think might be helpful.
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