This is from the make mdl sdk.
Name of the input file (.x file). The file name has the following form: Base_Name[_TYPE][_LOD][_A-Z].x
Where:
[_TYPE] is the model type. Use
If you are using 3Ds Max, then you need to export it to Gmax before exporting it into a *.mdl file. FS seems to understand either just Gmax or FSDS.
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