by Brett_Henderson » Wed Jul 06, 2005 10:43 am
Since most (all) of the significant parameters nestled in the black-box we call an air file that determine a plane's "behavior" are set and/or overwritten by the aircraft.cfg file... it's safe (unless you're building something unusual) to rough it in by creating something close, size and configuration-wise with FsEdit (or just start with an existing air-file/aircraft.cgf file combo from an existing aircraft (use the Mooney if you're modeling a Bonanza)) and then work solely with a text editor and the aircraft.cfg file.
The tricky part starts when you try to modify important locations (CG, wing/stabilizer apexes) and lose track of the original model-center/reference point differential. That's the FIRST thing I do. Make it
Last edited by
Brett_Henderson on Wed Jul 06, 2005 10:46 am, edited 1 time in total.