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You can finally meet her!

PostPosted: Mon May 23, 2005 3:57 am
by Alphajet_Enthusiast
The plane I made for FS2004, over many months. Pathetic I know, its a rough model but im just too stuck on making texture maps so I cant go any further.

Image

Re: You can finally meet her!

PostPosted: Mon May 23, 2005 10:56 am
by JABO-DEV
Pathetic? NO WAY, NICE JOB! It is no small feat to mesh and export. I would think if you can get this far with the export/mesh you'll get the unwrap, just keep playing with it, and ask as many questions possible, these guys have been a huge help with my questions.

Re: You can finally meet her!

PostPosted: Mon May 23, 2005 11:05 am
by Felix/FFDS
Hint that you're doing something right - you have it facing the right way?

As you've found out, there's no short cut to persistence and practice....

Re: You can finally meet her!

PostPosted: Mon May 23, 2005 11:12 am
by ozzy72
A great start, better than anything I've managed thusfar ;)

Re: You can finally meet her!

PostPosted: Mon May 23, 2005 1:12 pm
by Alphajet_Enthusiast
Its true, but unwrap is really tricky. All I have to do it is Photoshop 7.0 and gmax, and I have not the slightest idea of what I should do with either...  ::)

Re: You can finally meet her!

PostPosted: Mon May 23, 2005 5:59 pm
by Moach
some tips on unwrapping:

1 - you are mapping the polygon onto the texture, not the texture onto the polygon

2 - never use the averaged normals option unlees you're really sure where ALL the vertices are

3 - also, use a mesh select modifier before the unwrap to select the polygons you want to edit... it's a lot easier if you unwrap small polys one at a time instead of whole shapes

4 - if the X,Y,Z options are greyed out, check if the polygons are selected (red) in the mesh select modifier

5 - if a part simply refuses to accept two different mappings, you can always detach the polys and map them as another part (works well when using 2 or more materials)

these are IMO, the most important things to remember when using unwrap... once you get the hang of this, things get easier

remember: you CAN use an unlimited amount of mesh select/unwrap combos in a part...

Moach

Re: You can finally meet her!

PostPosted: Tue May 24, 2005 12:37 am
by Alphajet_Enthusiast
Thanks Moach maybe I should just try the default gmax tutorial again!   :P

Re: You can finally meet her!

PostPosted: Fri May 27, 2005 5:10 am
by Alphajet_Enthusiast
I started up gmax five minutes ago and look what I achieved! Im gonna try get this into gmax... So if I get it right, is it best to map individual parts of the plane, as opposed to one?

Image

Re: You can finally meet her!

PostPosted: Sat May 28, 2005 1:56 pm
by || Andy ||
YAY!!!  ;)

In my experience repainting, try to keep the fuse as one texture.. makes it alot easier, and you dont have to get a headake over 'joins' ...  :D ;) :)

Lookin good, keep us informed  :D

Re: You can finally meet her!

PostPosted: Sun May 29, 2005 9:08 am
by Alphajet_Enthusiast
Will do!  :) Still have a lot to figure out first!  :P