adding effects to the actual model...

Posted:
Sat Apr 23, 2005 6:15 pm
by crawl55
Ok...I am creating a tilt rotor...and i want to add the nav lights to the engine nacels. I want the lights to rotate when the engines rotate...
does anyone know how to do this...
I attached a dummy object with the effect attached to that but it didnt work.
what is the proper way to do this??
Re: adding effects to the actual model...

Posted:
Sun Apr 24, 2005 7:37 am
by Gnome
It's actually quite easy.
Make a simple object - I use a cube, about the size of the light you want. Place it on the nacelle and link it to the nacelle so that it will rotate with it.
Name it LIGHT_NAV_green if it is the right hand one and colour it green, LIGHT_NAV_red if it's the other one etc.
These objects won't be visible in FS, just the light effect, so don't worry about unrealiastic cubes all over your model.
I used this technique on the Enterprise series Airships as they tilt in flight to hide the strong nose-down pitch that develps as you gain speed (sneaky huh? ;-)), that way I didn't have to compromise the flight dynamics in any way.
I linked the LIGHT_NAV_xxx objects to the animated pivot along with the rest of the external model. I did the same with LIGHT_STROBE and LIGHT_BEACON.
Hope this helps.
Kev