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Direct Painting on modelled mesh

PostPosted: Thu Apr 07, 2005 1:56 pm
by Felix/FFDS
Tatto v.1.8

The posting, by Lou "Firestriker"  Volland, is self explanatory, and could prove an intersting approach to painting.

The way I see it, one would capture the MAPPED x file in mdlcommander, and using Tatoo, be able to "paint" directly on the resulting mesh.

I guess that once the colors and texture are made, then you can go back in with dxtbmp or some such and deal with the alpha channels and such.