Direct Painting on modelled mesh

Tatto v.1.8
The posting, by Lou "Firestriker" Volland, is self explanatory, and could prove an intersting approach to painting.
The way I see it, one would capture the MAPPED x file in mdlcommander, and using Tatoo, be able to "paint" directly on the resulting mesh.
I guess that once the colors and texture are made, then you can go back in with dxtbmp or some such and deal with the alpha channels and such.
The posting, by Lou "Firestriker" Volland, is self explanatory, and could prove an intersting approach to painting.
The way I see it, one would capture the MAPPED x file in mdlcommander, and using Tatoo, be able to "paint" directly on the resulting mesh.
I guess that once the colors and texture are made, then you can go back in with dxtbmp or some such and deal with the alpha channels and such.