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Rusty with GMAX - what's an x file?

PostPosted: Wed Mar 30, 2005 2:38 am
by microlight
Hi all.

I'm re-learning what to do with GMAX, but I have an exporting problem. Got the FSModelExp.dle and makemdl.exe files in the 'plugins' folder which I seem to remember is right. However, there's an error message generated when makemdl runs that says 'invalid x file'.

SO as I'm not Mulder or Scully, can anyone tell me what an x file is, and how to create one from within GMAX? And what to do with it once I've got one?

Many thanks!
;)

Re: Rusty with GMAX - what's an x file?

PostPosted: Wed Mar 30, 2005 3:11 am
by microlight
Extra information: I get the 'x file' error if running makemdl by itself. If run from the 'export' option in GMAX, the export .dle file seems to be working (and I assume producing an intermediate 'x file'), but after the makemdl compiler fails, the log file says:

(Part fuselage) Found colocated vertices within triangle
   (-0.762563,12.633653, 1.272889)
   (-0.762899,12.635988, 1.270154)
   (-0.762760,12.633318, 1.272891).
Model units are 1024.00 units/meter
Error!
Error!

I changed the measurement units from default inches to meters - what difference does this make? Also, some of the tutorials indicate there might be a problem if there are too many vertices - could this be an issue?

Thanks again.

Re: Rusty with GMAX - what's an x file?

PostPosted: Wed Mar 30, 2005 10:17 am
by crawl55
What you need to do is in the MakeMDL options....check all the ignore error boxes and de select the weld-verticies box...hope this helps

Re: Rusty with GMAX - what's an x file?

PostPosted: Wed Mar 30, 2005 12:40 pm
by FSEdge
[quote]Extra information: I get the 'x file' error if running makemdl by itself. If run from the 'export' option in GMAX, the export .dle file seems to be working (and I assume producing an intermediate 'x file'), but after the makemdl compiler fails, the log file says:

(Part fuselage) Found colocated vertices within triangle

Re: Rusty with GMAX - what's an x file?

PostPosted: Thu Mar 31, 2005 5:23 pm
by microlight
crawl55,

I tried to alter the makemdl options, but the program didn't save my changes, so next time GMAX used makemdl, if defaulted to the original settings. Any ideas?

Thanks.

Re: Rusty with GMAX - what's an x file?

PostPosted: Thu Mar 31, 2005 5:23 pm
by microlight
crawl55,

I tried to alter the makemdl options, but the program didn't save my changes, so next time GMAX used makemdl, if defaulted to the original settings. Any ideas?

Thanks.

Re: Rusty with GMAX - what's an x file?

PostPosted: Thu Mar 31, 2005 5:24 pm
by microlight
crawl55,

I tried to alter the makemdl options, but the program didn't save my changes, so next time GMAX used makemdl, if defaulted to the original settings. Any ideas?

Thanks.

Re: Rusty with GMAX - what's an x file?

PostPosted: Mon Apr 04, 2005 5:34 pm
by Sterk
By pressing a shortcut(dont actually remember wich one) you can access makemdl options from within gmax right after it's activated by Gmax but before it starts compiling.
Hey,anybody remembers?

Re: Rusty with GMAX - what's an x file?

PostPosted: Mon Apr 04, 2005 7:56 pm
by FSEdge
By pressing a shortcut(dont actually remember wich one) you can access makemdl options from within gmax right after it's activated by Gmax but before it starts compiling.
Hey,anybody remembers?

Sorry, but there is no shortcut to halt MakeMDL. The only way to actually halt it to make configuration changes is to use Middleman in the export pipe.  Other than that your only other option would be to create a custom MakeMDL config file and set what you want in it prior to an export.

FSEdge

Re: Rusty with GMAX - what's an x file?

PostPosted: Tue Apr 05, 2005 3:57 am
by GWSimulations
[quote]Extra information: I get the 'x file' error if running makemdl by itself. If run from the 'export' option in GMAX, the export .dle file seems to be working (and I assume producing an intermediate 'x file'), but after the makemdl compiler fails, the log file says:

(Part fuselage) Found colocated vertices within triangle

Re: Rusty with GMAX - what's an x file?

PostPosted: Tue Apr 05, 2005 6:33 am
by microlight
Told you I was rusty!

Solved the problem though - I downloaded MDL Commander (available at http://hometown.aol.de/_ht_a/docmoriart ... index.html) which sits in the GMAX-to-finished-.mdl production chain, and among other things (like writing the memory-stored 'x-file' to the hard drive) halts the process when the MakeMDL screen comes up. Then you can change the options and hey presto! Works perfectly.

Hope this helps somebody.

:)

Re: Rusty with GMAX - what's an x file?

PostPosted: Tue Apr 05, 2005 12:59 pm
by Sterk
FSEdge-I surely did it-I remember-just don remember how...And cant check it now cause no longer use Gmax,only 3DMax...

Re: Rusty with GMAX - what's an x file?

PostPosted: Tue Apr 05, 2005 1:34 pm
by FSEdge
FSEdge-I surely did it-I remember-just don remember how...And cant check it now cause no longer use Gmax,only 3DMax...


Sorry but I am sticking by it's impossible to stop MakeMDL with a shortcut key from within Gmax.

The whole reason behind Chris File writing Middleman was to halt the export because there was no other way to do it. After Chris wrote Middleman Doc Moriarty added his utility into the mix for allowing the X file to be saved. Doc's original idea was to offer a way for scenery developers to allow end users more flexibility with the BGL files.

FSEdge