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concorde project

PostPosted: Mon Mar 28, 2005 4:45 pm
by timewaster
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Check it out my work on my concorde. My first project.
As you can see my smoothing groups are messed.
But I have windows and doors and flaps and all that. I have not started on my noise and I still have to do my engine. Then it will  be working on gear and interior. A lot of work to go but a great start. i have worked about rufly 6 hours. That is purty fast and i still have a great model. I am planing to have a great vc. There will be 3 repaints. British airways,french airways, and the pepsi repaint.

Re: concorde project

PostPosted: Mon Mar 28, 2005 4:54 pm
by Felix/FFDS
Quite good for a few hours work.

Detail purists could start picking nits, but a very good representation at this stage.

Out of curiosity,  I note the cabin windows are "intruded"  Did you form them with a shape merge?

Re: concorde project

PostPosted: Mon Mar 28, 2005 5:39 pm
by timewaster
Good eyes felix. yes i did use shape merge. took me a will to clone the splines. The concorde acturly has round edges at the corners of the windows. This would add to
many pointless polys. I would have but the concorde panel is going to be huge. :)

Re: concorde project

PostPosted: Mon Mar 28, 2005 6:11 pm
by Felix/FFDS
Good eyes felix. yes i did use shape merge. took me a will to clone the splines. The concorde acturly has round edges at the corners of the windows. This would add to
many pointless polys. I would have but the concorde panel is going to be huge. :)


In that case, my suggestion would have been be to texture the windows instead of modelling them.  

Of course, if you want to provoke the ire of many flightsimmers, just go for a windowless Concorde, and call it the "Express Cargo" version ...

Re: concorde project

PostPosted: Tue Mar 29, 2005 3:04 pm
by GWSimulations
[quote]

In that case, my suggestion would have been be to texture the windows instead of modelling them.

Re: concorde project

PostPosted: Tue Mar 29, 2005 7:01 pm
by timewaster
well I am the kind of modler that can keep major polys down and still keep a great plane. I am making reflective
textures so i dont want alpha channels. I hate planes
without windows. When a plane is so large like the airbus a 380 or boeing 747 it doesnt rilly matter. but in a plane like this it does to me. im guessing 7 to 8 thousand polys when im dun including my vc. :)

Re: concorde project

PostPosted: Wed Mar 30, 2005 8:33 am
by Lionel_Goh
the tip of the wing to fuse joint looks a bit weird.. you might want to correct that.

looks good.

Personally i feel modelling is something that cannot be rushed, and must be taken a step at a time.

Re: concorde project

PostPosted: Thu Mar 31, 2005 10:24 pm
by caldabolg
I agree with lionel.