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Can you fillet in 3ds max or gmax?

PostPosted: Mon Mar 28, 2005 2:02 am
by crawl55
I want to fillet the wing to the fuselage to there they curve togther...not a jagged line...if anyone has any expierence in cad..they will know what im talking about

Re: Can you fillet in 3ds max or gmax?

PostPosted: Mon Mar 28, 2005 7:39 am
by Felix/FFDS
There are two ways I'd suggest:

1.  Form the wing root fillet from the wing "normally" and let it go through the fuselage.  From there, then do a boolean on the wing/fuselage to eliminate the "inside"

2.  Open a number of polygons on the fuselage, roughly corresponding to where the wing fillet would butt in.  Make sure your wing is open ended on the root side, Perform a  "Connect" operation, adjusting the parameters and maybe adjusting vertices.

In my limited experience, I prefer #1.

I have no doubt others will chime in with more efficient/better methods.

Re: Can you fillet in 3ds max or gmax?

PostPosted: Mon Mar 28, 2005 3:10 pm
by caldabolg
hmmm....Why dont you check out the wing fillet method in the Stupid Idiots Guide to Max. Heres a link to it...
http://www.simviation.com/gryphon/tutorials/gMax_00.htm

And if you want to see the result I got...
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=airc;action=display;num=1112030190