Can you fillet in 3ds max or gmax?

Posted:
Mon Mar 28, 2005 2:02 am
by crawl55
I want to fillet the wing to the fuselage to there they curve togther...not a jagged line...if anyone has any expierence in cad..they will know what im talking about
Re: Can you fillet in 3ds max or gmax?

Posted:
Mon Mar 28, 2005 7:39 am
by Felix/FFDS
There are two ways I'd suggest:
1. Form the wing root fillet from the wing "normally" and let it go through the fuselage. From there, then do a boolean on the wing/fuselage to eliminate the "inside"
2. Open a number of polygons on the fuselage, roughly corresponding to where the wing fillet would butt in. Make sure your wing is open ended on the root side, Perform a "Connect" operation, adjusting the parameters and maybe adjusting vertices.
In my limited experience, I prefer #1.
I have no doubt others will chime in with more efficient/better methods.
Re: Can you fillet in 3ds max or gmax?

Posted:
Mon Mar 28, 2005 3:10 pm
by caldabolg
hmmm....Why dont you check out the wing fillet method in the Stupid Idiots Guide to Max. Heres a link to it...
http://www.simviation.com/gryphon/tutorials/gMax_00.htmAnd if you want to see the result I got...
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=airc;action=display;num=1112030190