by Felix/FFDS » Mon Mar 28, 2005 7:39 am
There are two ways I'd suggest:
1. Form the wing root fillet from the wing "normally" and let it go through the fuselage. From there, then do a boolean on the wing/fuselage to eliminate the "inside"
2. Open a number of polygons on the fuselage, roughly corresponding to where the wing fillet would butt in. Make sure your wing is open ended on the root side, Perform a "Connect" operation, adjusting the parameters and maybe adjusting vertices.
In my limited experience, I prefer #1.
I have no doubt others will chime in with more efficient/better methods.
Felix/FFDS