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FSDS PRO Question

PostPosted: Mon Feb 28, 2005 10:40 pm
by KDSM
how many sides do i need to have for the fuselage to look round and not like the hindenburg?

Re: FSDS PRO Question

PostPosted: Mon Feb 28, 2005 11:16 pm
by Felix/FFDS
IF it's a smallish airplane, a smoothed 16 sided cylinder would be the minimum.

I like to start off with a 24-32 sided fuselage ... if I'm making a roundish tin sausage.

For real planes, I'll probably stay with an 8-16 sided cylinder...

(Where real plane is described as a mid-twenties/ early thirties open cockpit fighter)

Re: FSDS PRO Question

PostPosted: Tue Mar 01, 2005 9:05 am
by KDSM
Thanks feliix......so ur saying "real airplanes have propellers"

Re: FSDS PRO Question

PostPosted: Tue Mar 01, 2005 11:33 am
by Felix/FFDS
Thanks feliix......so ur saying "real airplanes have propellers"



real planes have props, fabric covering, struts, at least two mainplanes, and none of the wimpy stuff like "brakes", "glass panels", etc.

Re: FSDS PRO Question

PostPosted: Thu Mar 03, 2005 7:45 pm
by KDSM
ok now why is my model backwards in FS?

Re: FSDS PRO Question

PostPosted: Thu Mar 03, 2005 8:41 pm
by Felix/FFDS
ok now why is my model backwards in FS?


Without seeing a screenshot, ,.,,, because you made it that way ...

I presume you're using the latest version - 2.24?

Remember - in TOP view the nose points UP.

In side view - the nose points RIGHT.

Re: FSDS PRO Question

PostPosted: Thu Mar 03, 2005 11:43 pm
by KDSM
ahh ok  i got the nose pointing down