Creating 8 bit 256 highlight whit alpha help !

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Creating 8 bit 256 highlight whit alpha help !

Postby Woodylepic » Sun Feb 27, 2005 2:29 am

Hi guys i have finisch all my gauges

now i need to made some glass reflect on my gauges !
to made it more cool !


but i have a litle trouble ?

my question is what programme i need for making my 256  8 bit bmp file whit alpha ?

have try dxtbmp programme for making my alpha but its not working on a 8 bit 256 color texture

have try bmp 2000 and image tool programme but none was able to make a 256 8 bit image whit
Last edited by Woodylepic on Sun Feb 27, 2005 2:33 am, edited 1 time in total.
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Re: Creating 8 bit 256 highlight whit alpha help !

Postby Reap » Sun Feb 27, 2005 3:06 am

I believe a program called 'The Gimp' is free and and should do this no problem. Other than that Paintshop pro is quite cheap and also computer magazines are often giving free old versions of photo software on there cover discs.
UPLOAD IMAGE TO SIMV!
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Re: Creating 8 bit 256 highlight whit alpha help !

Postby AuMaV » Sun Feb 27, 2005 10:29 am

Hi
Ok the cheap blokes guide :)

DXTbmp http://www.mnwright.btinternet.co.uk/index.htm
Now set up DXTbmp so that it uses the paint program that comes with windows,how? run dxtbmp on the right side under the alpha window there is an Icon click on it and browse to MSPAINT.EXE (the folder depends on what win ver ya running)

next

irfanview google it as the main sites down
This program is great for quick and dirty tweaking of images

next

PhotoPlus 6 http://www.freeserifsoftware.com/softwa ... efault.asp
An easy to learn paint program thats  FREE and has most of the features needed

So my way of doing textures is to start with Mspaint for the basic outlay
then open the texture in DXTbmp click on make alpha channel then double click on it in DXtbmp,it will now open in mspaint,if its a simple alpha channel Ill do most of the work here.If I need to do layers ect I select all~copy then fire up Photoplus then edit~paste why?.Ive had problems with  photoplus saving bmp's so when I finished editing I copy and paste back to MSpaint then save safer and gives me a good idea of how the texture will look in FS.I use IrfanView for resizing and color/brightnes balance using the same cut/paste to and from MSpaint
Cheers
MaV  
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Re: Creating 8 bit 256 highlight whit alpha help !

Postby Woodylepic » Sun Feb 27, 2005 10:35 am

Thank for the pipe guys you save me precious time  :)!
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Re: Creating 8 bit 256 highlight whit alpha help !

Postby KDSM » Mon Feb 28, 2005 10:42 pm

Pipe?
Image
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