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MakeMDL/fsmodelexp.dle issues

Posted:
Fri Feb 25, 2005 2:40 pm
by JABO-DEV
I have been looking to see if this has been posted before, so sorry if I missed it else where. (or if I should've posted this at GMAX.
My problem is when I start up GMAX it says-
Class from has duplicate class ID: not loading. This may be due to a duplicate plug-in path
It does this twice, I do have the export options in GMAX but it says export failed when I try it out. Thought the problem sounded simple to fix at first, But no dice, thanks for ya help :)
Re: MakeMDL/fsmodelexp.dle issues

Posted:
Fri Feb 25, 2005 4:00 pm
by FSEdge
It sounds like you have FSModelExp.dle in ..\gmax\plugin and ..\gmax\gamepack\fs2004\plugin
Is this the case? Remove the FSModelExp.dle from ..\gmax\plugin and use the shortcut in the ..\gmax\gamepack\fs2004 path to lunch Gmax.
If this doesn
Re: MakeMDL/fsmodelexp.dle issues

Posted:
Fri Feb 25, 2005 4:07 pm
by JABO-DEV
That did it!

It did say something about config files will not be read, but it made a MDL file. Can I use FS 2002 to test MDL from the 2004 SDK/GMAX plug-in? Thanks again FSEDGE

Re: MakeMDL/fsmodelexp.dle issues

Posted:
Fri Feb 25, 2005 4:21 pm
by Felix/FFDS
[quote]That did it!

It did say something about config files will not be read, but it made a MDL file. Can I use FS 2002 to test MDL from the 2004 SDK/GMAX plug-in? Thanks again
Re: MakeMDL/fsmodelexp.dle issues

Posted:
Fri Feb 25, 2005 4:24 pm
by JABO-DEV
Very COOL!

Just imported my first model! worked almost perfectly (expect my GMAX to FS2002 offset is 180 off, LOL I'll take it!) THANK GUYS!
Re: MakeMDL/fsmodelexp.dle issues

Posted:
Fri Feb 25, 2005 4:33 pm
by Felix/FFDS
Dare I assume you did the P38 tutorial?
FYI - that tutorial is nice, except for the little detail that the images are set 180 off.
What they show as "left" is really the "right" side image.
Re: MakeMDL/fsmodelexp.dle issues

Posted:
Fri Feb 25, 2005 4:38 pm
by JABO-DEV
I never finished that Tut LOL. I used a model I made for Battlefield 1942, a OH-6a, Not to switch topics in a post, but are there poly/light/vert. limits in FS'02/'04? been reading around and haven't found amy thing bout it.
Re: MakeMDL/fsmodelexp.dle issues

Posted:
Fri Feb 25, 2005 4:56 pm
by Felix/FFDS
The "limits" are variable - depending on the user's setups.
I'm of the minimalist faction ... "why create a 4000 poly control stick button when I can fool you with a clever texture"
Of course, some detail is necessary, but from spot view, can you tell the difference between a 128-sided fuselage and a 24-sided nicely textured cylinder?
One of the biggest dangers in gmax is doing things just because you can.