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Poly Count

PostPosted: Thu Feb 17, 2005 7:05 pm
by Smoke2much
I am currently building a Twin Engine vintage aircraft for FS9 and (hopefully) CFS3 in G-Max.  I have noticed that many models are advertised as "low poly count".  How many polygons is this.  For example one wing of the model is currently 309 polygons.  Is this excessive?

Will

Re: Poly Count

PostPosted: Thu Feb 17, 2005 8:15 pm
by FSEdge
I don't think anyone has nailed down the poly count for FS to be honest.

Re: Poly Count

PostPosted: Fri Feb 18, 2005 5:54 am
by Smoke2much
Thanks for your reply.  I have done some conservative collapsing work and reduced the count to 225.  This does not include the elevators or engines.

30,000 gives me a fair few to work with... ;D

Re: Poly Count

PostPosted: Fri Feb 18, 2005 1:24 pm
by Gnome
I try to aim for no more than 50000 before doubling up for the VC version.  Lately I have been getting away with extremely high poly counts of over 90000 or so!

Framerate-friendly too.  :-)

I DO need to reboot before attempting to compile though.


Kev