Project Ferrari

I have been spending time trying to figure out how to model the complex [and no doubt confusing] interior of this car. But now, I have finally figured out most of the pieces for this puzzle.
This is the Interior model.

This gives a good view of the console, dashboard, and pedals.

The steering wheel was made in a separate scene with a plane object textured with a photo of the steering wheel. This is the best steering wheel I have made yet. I am thinking of implimenting this method so that I can improve the steering wheel of the Porsche model.

The top parts of the seats are made out of a box object with extruded lower and mid sections. The holes were extruded inward [no boleen was used through the course of the project]. The meshsmooth modifier was then added. For FPS-friendliness, I set the itterations to "2" for the interior model and "1" for the exterior model.

Just like the Porsche model, the Ferrari model will also represent its real-world counterpart.
3-view diagrams were only used to create just the basic body of the model. From that point on, photos were only used as a reference.
This is the Interior model.

This gives a good view of the console, dashboard, and pedals.

The steering wheel was made in a separate scene with a plane object textured with a photo of the steering wheel. This is the best steering wheel I have made yet. I am thinking of implimenting this method so that I can improve the steering wheel of the Porsche model.

The top parts of the seats are made out of a box object with extruded lower and mid sections. The holes were extruded inward [no boleen was used through the course of the project]. The meshsmooth modifier was then added. For FPS-friendliness, I set the itterations to "2" for the interior model and "1" for the exterior model.

Just like the Porsche model, the Ferrari model will also represent its real-world counterpart.
3-view diagrams were only used to create just the basic body of the model. From that point on, photos were only used as a reference.