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Tick18

PostPosted: Sat Jan 01, 2005 7:10 pm
by Gnome
Is there any way to start and stop Tick18 animations or will they simply loop regardless?

Thanks.


Kev

Re: Tick18

PostPosted: Sat Jan 01, 2005 11:19 pm
by FSEdge
Tick18 is an endless looping call in FS.

FSEdge

Re: Tick18

PostPosted: Sun Jan 02, 2005 4:26 am
by Gnome
Ah.  OK, thanks Edge.


Kev

Re: Tick18

PostPosted: Tue Jan 11, 2005 2:11 pm
by d0mokun
actually, being an xml driven command for fs9, it can be controlled via xml.

I'm not sure how to do it myself, although I am playing with it- but there was a heated debate on another payware forum regarding the use. The payware group (i wont say who) claimed that would indefinately- but a gentleman proved differently by giving a gauge that actually could start/ stop the anim.

I shall look into it- but take a read of the XML/ gauges sdk, it's quite interesting what you can do.

Sorry I wasnt more help,

dano

Re: Tick18

PostPosted: Tue Jan 11, 2005 7:00 pm
by Gnome
I understand that there are extra animation posibilities with FS9 but I don't have that sim.

I managed to achieve what I wanted but have decided that the animation just isn't smooth enough.


Kev

Re: Tick18

PostPosted: Tue Jan 11, 2005 7:01 pm
by d0mokun
did you manage to control the tick18 anim then? if so, can you email me, i'd like to talk about this lol please.

Re: Tick18

PostPosted: Tue Jan 11, 2005 8:49 pm
by Firestriker
Many animations can be controlled by editing the ASM file and inserting conditions based on variables, then recompiling the model. No switch is needed. It basically is determined by what you want to/ can have the animation controlled by and if that variable is accessible. This does require an understanding of assembly language and its commands and may require two copies of the same part. One having the actual animation and the other one static. Then an "if" logic statement is inserted so that if one condition is met the part  that is animated is displayed and if the condition is not met the non-animated part is displayed. Some scenery and aircraft folks have been doing a lot of this.

Lou

Re: Tick18

PostPosted: Wed Jan 12, 2005 6:47 pm
by Gnome
Dano,
Ah, no sorry m8, I never managed to start and stop the animation.  I just meant that the animation did what I wanted with no noticeable framerate hit but it wasn't smooth enough.

Firestriker,

Fascinating.  I'd like to know more.  When are you doing a tutorial?  ;-)


Kev