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Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Fri Dec 24, 2004 3:37 pm
by Katahu
Hi everyone. Pardon me for being in the shadows for a long time.

Anyways, I have just released a Beta version of the Porsche model. I decided to release a public beta version so that I can get the most info on how to tackle the problems with the model.

It might have been a better idea to just ask you guys, but I figure that I can also get more feedback from those who rarely visit these forums.

So, can anyone here help me on making smoke effects for the model?

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Sun Dec 26, 2004 10:19 pm
by bkircher
well the first thing is that there is no sound included in the beta release, i am not sure if you intened it to be like that so i thouhgt i would point it out. And also there seems to be no traction control in the back end. It seems right now that it is handing like a drifting car. You accelerate up to about 20-25mph and then it goes to the right and into a spin. and also the acceleration of the cars speed is maybe a little bit to high. I will try to fix this but not sure how. And the car make flightsim crash when you restart the flight.

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Mon Dec 27, 2004 9:30 pm
by Katahu
Oh, I forgot to mention that you have to set the realism setting to "Avoid Crash Detection".

I tried the best I could to avoid the no-crash concept, but the problem is this: I tried raising the engine location to avoid prop-strikes, but that caused the car to dig its front bumper into the ground and if you brake to much, the car would flip over.

I tried every little method of setting up the engine specs without compromising, but it seems that compromising is unavoidable. At least it drives better than my Mercedes (which jumps when you speed fast enough and is unforgiving when you hit the brakes).

After spending well over a year working on this thing, I still can't fix the bugs. This Project really tests my nerves. But I'm determined to get through it.

As for the sounds, that will require outside help. I'm trying to look for someone who can help me with Porsche sounds. If the lonely search fails, I'll come for you guy for help (which is more than likely).

The sound and panel files are my two top priorities at this point. After I get the sound files, I'm gonna have to hit the tutorials (all over again) on how to program sound files.

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Wed Dec 29, 2004 3:00 am
by bkircher
is there a way to shorten

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Thu Dec 30, 2004 3:55 pm
by Katahu
There is a way to shorten the prop. I have my doubts about shortening it, because that means that you have to increase horse power or rpm setting and the engine power output has to be increased. I'll try it out a couple more times just to see if it works.

As for the "OTHER" Mercedes that you mentioned, I can't seem to download it. I tried right-clicking and selected "save target as" but I still can't download it. I guess it has a problem with its server.

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Thu Dec 30, 2004 6:33 pm
by bkircher
well can you give me your email address and i will send it to you?

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Thu Dec 30, 2004 9:25 pm
by Milton
If you shorten the prop, then just add more blades to compensate.

For example, if I had this in the propeller section:
propeller_diameter=6.667
propeller_blades=3

then I would change to this:
propeller_diameter=3.333
propeller_blades=6

This would maintain the prop moi and thrust factors pretty closely.

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Thu Dec 30, 2004 9:35 pm
by Milton
BTW, where can I find this beta?  I would love to work on a set of hotrod FD's for it.  :)

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Fri Dec 31, 2004 9:25 pm
by Ridge_Runner_5
I loved the Mercedes! Was great fun, and the rim options were cool :)

I've downloaded the Porsche, but havent "flown" it yet. I can only see it being better :)

I know once I can find some good 3 views of my car, Im gonna model it...should be easy to record sounds :P

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Tue Jan 04, 2005 8:30 pm
by Katahu
Thanks for the motivation guys. I appreciate that.

I'll consider that idea, Milton.

BTW, where can I find this beta?  I would love to work on a set of hotrod FD's for it.


If you mean to look for the recently-posted Porsche Beta, you can find it in the last page of the Miscellaneous Download section.

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Wed Jan 05, 2005 10:08 pm
by Ridge_Runner_5
Okay, I cant get the thing to stay started...

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Fri Jan 07, 2005 1:18 am
by Bell206freak
How do you get the thing to even start or move forward? I cannot get it to do both.

Re: Porsche 911 GT2 R for Flight Simulator 2004

PostPosted: Fri Jan 07, 2005 6:57 pm
by Katahu
Read the first few lines on the 3rd post.