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Stumped again!

PostPosted: Tue Nov 23, 2004 12:05 pm
by CAFedm
Nearing completion of my project here, some items have come up that appear to be baffling :'( - everyone here has helped me tremendously with my questions so far, and I thank you for this.

Re: Stumped again!

PostPosted: Tue Nov 23, 2004 4:02 pm
by stiz
I don't the rudder has anything do with you doing soemthing wrong and its just the way the sim models things. After all would a rudder move out all the way when flying? cos you'd have the wind resistance pushing it back to its neutral postion.

Stiz

Re: Stumped again!

PostPosted: Tue Nov 23, 2004 4:18 pm
by Merlin66
Could be that the movement is limited by the AIR file or the CFG file settings. You can set the rudder maximum deflection by changing the CFG entry under:

[airplane_geometry]

elevator_up_limit= 25.783
elevator_down_limit= 19.996
aileron_up_limit= 15.000
aileron_down_limit= 15.000
rudder_limit= 22.918 ****** this shows a max of +/_23deg*****

Re: Stumped again!

PostPosted: Wed Nov 24, 2004 11:47 pm
by CAFedm
Thanks for your assistance, after trying these suggestions nothing seems to want to get the rudders to go when in flight >:(

Re: Stumped again!

PostPosted: Thu Nov 25, 2004 1:44 am
by Milton
The proper tags should be rudder_01 and rudder_02.

In the aircraft.cfg, ensure that the rudder deflection is set properly, usually 18-30 degrees.  This is found in the Aircraft Geometry section.  The rudder tags are not to be keyframe animated; FS handles this.

Lastly, ensure that the Yaw Damper is OFF in flight to allow the rudder to move normally (though you typically have it on in cruise phase).

Re: Stumped again!

PostPosted: Wed Dec 15, 2004 12:45 pm
by CAFedm
Just found out the cause of the problem here.