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Re: Help help windows

Posted:
Mon Dec 13, 2004 8:19 pm
by Felix/FFDS
#1 - for the windows you can make a boolean Select the box ->Boolean->select " Subtract (B-A), then select operand button and click on the fuselage. With any luck, you'll have the " windows" cut out.
#2 - Create a spline, shape it to the window form, and use the shape merge tool. (click on the fuselage, compound objects->shape merge; select shape and click on the spline you just formed.
This will trace the shape onto the fuselage.
Re: Help help windows

Posted:
Mon Dec 13, 2004 9:34 pm
by Stormtropper
....or you can just do a boolean intersection.....don't know if it would save any time tho...
Jeff
Re: Help help windows

Posted:
Tue Dec 14, 2004 2:40 pm
by foo_fighter

Hi there Citation!
What a nice design uhn?
Is this F-102/106????
looks nice!
cya.
Re: Help help windows

Posted:
Tue Dec 14, 2004 8:58 pm
by Milton
My recommendation is to back up and redo the cuts. This time use Cut/Refine and leave the polys in place until all cuts are done. Otherwise, you will find that Boolean will not cut out the rest of the windows and doors properly.
Once all are cut, then you can detach the polys of each window and door, apply a separate texture to the windows, changing opacity for windows to 30-50% or whatever, or use an apha based texture for transparency and an xxx_t named texture.
The doors then can be named and animated properly as well.
Re: Help help windows

Posted:
Tue Dec 14, 2004 10:30 pm
by Milton
Go back to the earlier version from your first post above.
Use cut/refine option of boolean to cut each set of windows and doors, one set at a time.