Update on Project Porsche

I have recently discovered that the main reason why my model has been out of control [in terms of scaling] was because some of the objects within the model itself was causing some type of disruption with Gmax's export process [if I understood it right].
After I have deleted the culprits, my model is finally and officially under control.
Just to remind you, the Mercedes seems to be slightly oversized if you were to park it next to a plane. This is one error I overlooked before I released it.
How does this have to do with Project Porsche? Simple. You are going to see the same thing with the 1998 Porsche 911 GT2 R because it appears that the model can't be reduced in size any further. I guess it has something to do with the spline technique [there are a lot of polygons still].
I also had to modify the design of the female driver. Basically, I took had to take certain measures to ensure that the model appears properly in FS.
It now seems that the Makemdl, Mdlcommander, and Middleman utilities were just working fine. It was the model itself that caused the problem.
Now that I am done fixing the visual model, I am now in the next phase of contruction. Applying the animations.
I will post screenshots as soon as possible.
I am still open for any fresh ideas from any of you. Any ideas in regards to the Porsche construction. Animations, textures, beta testing, etc.
Once I am done with the animations, I will move on to creating the dynamics of the car.
After I have deleted the culprits, my model is finally and officially under control.
Just to remind you, the Mercedes seems to be slightly oversized if you were to park it next to a plane. This is one error I overlooked before I released it.
How does this have to do with Project Porsche? Simple. You are going to see the same thing with the 1998 Porsche 911 GT2 R because it appears that the model can't be reduced in size any further. I guess it has something to do with the spline technique [there are a lot of polygons still].
I also had to modify the design of the female driver. Basically, I took had to take certain measures to ensure that the model appears properly in FS.
It now seems that the Makemdl, Mdlcommander, and Middleman utilities were just working fine. It was the model itself that caused the problem.
Now that I am done fixing the visual model, I am now in the next phase of contruction. Applying the animations.
I will post screenshots as soon as possible.
I am still open for any fresh ideas from any of you. Any ideas in regards to the Porsche construction. Animations, textures, beta testing, etc.
Once I am done with the animations, I will move on to creating the dynamics of the car.