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cowl flap tag trouble ?

Posted:
Thu Nov 11, 2004 5:41 pm
by Woodylepic
Hi
i have animated a cowl flap in gmax and have taged
it whit tagtool 1.02 as cowl-flap1 or something like that
and whene i try to animat it in C.O.F nothing move >:(
what im doing wrong ???
what are the good tag for cowl flap :'(
pls help !
Re: cowl flap tag trouble ?

Posted:
Fri Nov 12, 2004 9:39 am
by FSEdge
What is C.O.F?
Also, you have the name wrong in your post. It should be Cowl_Flaps1. TagTool just names the parts, nothing more. If FS happens to use a stock animation then all that
Re: cowl flap tag trouble ?

Posted:
Fri Nov 12, 2004 9:55 am
by Woodylepic
if i have 2 cowl flap to animate i name one cowl_flap1 and the other cowl_flap2 right ?
it is possible that if the rotational pivot is not aligned whit world coordinate system was the trouble ?
Re: cowl flap tag trouble ?

Posted:
Fri Nov 12, 2004 11:18 am
by FSEdge
it is possible that if the rotational pivot is not aligned whit world coordinate system was the trouble ?
No. The animation will work for whichever coordinate system you are in. That said the animation could move in an unexpected way if you don't animate while in Local though.
I have an F4u with 13 cowl flaps. The way I set a cowl flap to be animated is by creating a Rotation key at 0 and then move the time slider over to frame 100. Turn on Animation and rotate the object for desired position. This will automatically add the keyframe at 100. Turn off the Animation and it's done.
FSEdge
Re: cowl flap tag trouble ?

Posted:
Sat Nov 13, 2004 9:43 am
by Lionel_Goh
C.O.F is Century of Flight or FS2004... me thinks ;D
Re: cowl flap tag trouble ?

Posted:
Sat Nov 13, 2004 11:04 am
by Milton
Woody,
For multiple cowl flaps, use:
Cowl_Flaps0_00
Cowl_Flaps0_01
Cowl_Flaps0_02
etc.
for engine 0, and
Cowl_Flaps1_00
Cowl_Flaps1_01
Cowl_Flaps1_02
etc.
for engine 1
Re: cowl flap tag trouble ?

Posted:
Sat Nov 13, 2004 1:08 pm
by Woodylepic
Thank Milt !
i thing you have put the finger on it !