Cockpit windows (FSDSv2.24)

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Cockpit windows (FSDSv2.24)

Postby stiz » Sat Nov 06, 2004 7:08 am

Hi

I thought since i was posting a bit recently i though i might as well register  

My question is:

How to i texture windows in FSDSv2.24? I have tried useing transparent textures but that didn't work. I've also tried using a material but the material disspears when anoter part is behind it.

How do you make your windows look like windows?

Thanks in advance

Stiz
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Re: Cockpit windows (FSDSv2.24)

Postby Brian_Gladden » Sat Nov 06, 2004 3:42 pm

In fsds 2 make sure your windows are the last parts in the build list... for example, select all your transparent parts (including prop disks) hit ctrl x then ctrl v to paste em back in. then when you compile the model, make sure the box for autosort parts is UNCHECKED.

I use the material to set my transparent parts. for most glass I use a medium gray with and alpha of between 60 and 120 (depending on what I'm making) with a very bright specular power.

unless the windows are curved, using a texture with an alpha channel to make them reflective has wierd effects.

Brian
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