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				Dr. Strangelove
				
Posted: 
Mon Nov 01, 2004 4:47 pmby SkyFod
				I have 3dsmax 6, Poser 5, MSFS 2004.  
How hard would it be to put a poser figure on top of an airplane like in the movie Dr. Strangelove?  
			 
			
		
			
				Re: Dr. Strangelove
				
Posted: 
Mon Nov 01, 2004 4:51 pmby Felix/FFDS
				If you build and compile everything yourself, not hard.
BRing your poser figure into 3DSMax, export as x file, compile with the makemdl.exe, and create the folders/files for FS2004.
Considering that poser figures tend to have high polygon counts, I'd expect an unsmooth 2-3 fps in FS2004.
Of course, if you do a less polygon intensive setup, so much the better!
Good luck!
			 
			
		
			
				Re: Dr. Strangelove
				
Posted: 
Mon Nov 01, 2004 11:57 pmby Travis
				What is Poser 5?  I assume its a modelling prog for people, right?
			 
			
		
			
				Re: Dr. Strangelove
				
Posted: 
Tue Nov 02, 2004 4:21 amby Firestriker
				Ender,
Generally speaking, Poser is not a modeling program but more of a rendering system. Most Poser addon characters are actually constructed outside and then imported into Poser. You do setup a bone system in Poser so you can bend body parts. Then you build a scene with the characters and props much like building a scene in a movie. You can animate objects using key frame animations, and manipuate lights and cameras in the scene. Once you have a scene built you render it to an image file or in the case of an animation you can make an AVI/MPG digital movie type file.  Like so many other programs nowadays, there are tons of plugins and addons, even one called Mimic so you can make a characters mouth move like it is talking in time with a wav file. Here is a simple render

Lou
 
			
		
			
				Re: Dr. Strangelove
				
Posted: 
Tue Nov 02, 2004 10:46 amby Travis
				What's the poly count on that? 

  Or does that term even apply? 

 
			
		
			
				Re: Dr. Strangelove
				
Posted: 
Tue Nov 02, 2004 11:08 amby Felix/FFDS
				[quote]What's the poly count on that? 

 
			
		
			
				Re: Dr. Strangelove
				
Posted: 
Tue Nov 02, 2004 12:16 pmby Firestriker
				hehehe....
Body = 74510 faces + 12 1950x1950 textures
Hair = 10351 faces  + 3 3000x3000 textures
T-shirt = 5234 faces
Skirt = 3238 faces
Boots = 1695 faces each
--------------------------------
Total = 96723 faces
			 
			
		
			
				Re: Dr. Strangelove
				
Posted: 
Tue Nov 02, 2004 1:26 pmby Felix/FFDS
				hehehe....
Total = 96723 faces
At least *I* can't afford that...  :)
 
			
		
			
				Re: Dr. Strangelove
				
Posted: 
Tue Nov 02, 2004 2:58 pmby Travis
				*Huuuumppp!*  [Chokes on own tongue . . .] 

 
			
		
			
				Re: Dr. Strangelove
				
Posted: 
Tue Nov 02, 2004 6:08 pmby Firestriker
				Actually, it is not all that bad. Yes, by FS standards. you would have poor frame rates if you were to use the figure there. My system is a couple of years old. AMD 1.3ghz, 512mb PC133 memory, Win2kPro, Riva TNT2 Ultra w/32mb memory. Poser4 Pro, for the most part, runs fairly smooth, but Poser 5 is pretty piggy.
Lou