Contact Points

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Contact Points

Postby MattNW » Tue Oct 26, 2004 7:15 pm

I'm looking for something that explains how to edit contact points in aircraft.cfg files. I did a forum search and found little on the topic. Is there a tutorial somewhere that explains how this is done?

I have some aircraft that I'm porting over from FS 2002 to 2004. Everything else works OK but the float planes jump up about 500 ft every time they touch water. Seems the problem is in the contact points. I copied the .cfg file from a plane that works in 2004 and got them to stay near the ground but since the height is different my airplane floats about three feet above the water. Some non-amphibs also tend to float above the runway.
In Memory of John Consterdine (FS Tipster)1962-2003
User avatar
MattNW
Major
Major
 
Posts: 1705
Joined: Tue Mar 25, 2003 2:34 pm
Location: Indiana

Re: Contact Points

Postby Berserk » Tue Oct 26, 2004 7:27 pm

MattNW look this page

http://www.sim-outhouse.com/index.php?l ... es&page=cp

I guess that there you will found it.

Regards

Bersek
ImageImage
User avatar
Berserk
1st Lieutenant
1st Lieutenant
 
Posts: 339
Joined: Tue Jul 20, 2004 10:55 pm

Re: Contact Points

Postby MattNW » Wed Oct 27, 2004 1:57 am

Thanks for the prompt reply. Cool trick with the lights. Never would have thought of that one.
In Memory of John Consterdine (FS Tipster)1962-2003
User avatar
MattNW
Major
Major
 
Posts: 1705
Joined: Tue Mar 25, 2003 2:34 pm
Location: Indiana

Re: Contact Points

Postby Travis » Wed Oct 27, 2004 2:49 am

Assuming you're making your own aircraft.

Instead of fiddling with changing the lights, entering FS, changing the lights, entering FS, etc try this:

Select the vertex that you want to be the contact point on the wheel (or whatever).  Note the positions in the X,Y,Z entry boxes and then paste that info directly into the config.  Works every time.
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: Contact Points

Postby MattNW » Wed Oct 27, 2004 8:43 pm

[quote]Assuming you're making your own aircraft.

Instead of fiddling with changing the lights, entering FS, changing the lights, entering FS, etc try this:

Select the vertex that you want to be the contact point on the wheel (or whatever).
In Memory of John Consterdine (FS Tipster)1962-2003
User avatar
MattNW
Major
Major
 
Posts: 1705
Joined: Tue Mar 25, 2003 2:34 pm
Location: Indiana


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 469 guests