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Vertical take-off aircraft

PostPosted: Sun Oct 10, 2004 5:56 am
by GWSimulations
How do I program an aircraft (Like the Harrier or Osprey) that takes off & lands vertically, hovers, but also flies normally?  ??? ???

Re: Vertical take-off aircraft

PostPosted: Sun Oct 10, 2004 10:15 am
by Gnome
You can't.  It's impossible.
OK, I've done it but it's STILL impossible.  :-)

Uploading later today:
FW Triebflugel.  Vertical takeoff and landing, fly as helicopter.
Gain speed and it transitions to level flight and will reach its VNE of 600 knots in FS2002.

May work in that other sim too.  ;-)

But it IS impossible unless you use helicopter flight dynamics.


Kevin Bryan
Unreal Aviation

Re: Vertical take-off aircraft

PostPosted: Sun Oct 10, 2004 10:42 am
by SoccerBoy
You can't.  It's impossible.
OK, I've done it but it's STILL impossible.  :-)

Uploading later today:
FW Triebflugel.  Vertical takeoff and landing, fly as helicopter.
Gain speed and it transitions to level flight and will reach its VNE of 600 knots in FS2002.

May work in that other sim too.  ;-)

But it IS impossible unless you use helicopter flight dynamics.


Kevin Bryan
Unreal Aviation



so to take off vertically you have to fly the aircraft like a helicopter?

Re: Vertical take-off aircraft

PostPosted: Sun Oct 10, 2004 11:17 am
by Gnome
To take off vertically the aircraft has to BE a helicopter even if it looks like something else...


Kev

Re: Vertical take-off aircraft

PostPosted: Sun Oct 10, 2004 11:27 am
by SoccerBoy
To take off vertically the aircraft has to BE a helicopter even if it looks like something else...


Kev


oh alright

Re: Vertical take-off aircraft

PostPosted: Sun Oct 10, 2004 11:58 am
by Travis
To make an aircraft SIMULATE vertical takeoff and landing, the flap settings must be tweaked beyond belief.

If you want to add it to your own aircraft, you could download one of those aircraft that does vertical takeoffs and copy the flaps section out of the config file, then paste into your own.  It should work just fine.

Re: Vertical take-off aircraft

PostPosted: Sun Oct 10, 2004 1:54 pm
by microlight
It's not impossible! Well almost anyway. You can (as Ender indicates) adjust the flap settings and tweak the engine power so that you get a very very very short take-off - usually well within the length of the aircraft. You can get a true vertical landing by again using full tweaked flaps and a modified airbrake.

I've reworked the FD of Thunderbird 1 (see my avatar) so that you get near-as-dammit vertical takeoff and true vertical landing, with a top speed of Mach 2 +....

8)

Re: Vertical take-off aircraft

PostPosted: Tue Oct 12, 2004 12:41 pm
by GWSimulations

I've reworked the FD of Thunderbird 1 (see my avatar) so that you get near-as-dammit vertical takeoff and true vertical landing, with a top speed of Mach 2 +....

8)

Could you send me a copy to have a look at, my new e-mail address is gw_simulations@yahoo.co.uk Thanks!